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Thread: A little help with Longbowmen and Caravels!

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  1. #1

    Default Re: A little help with Longbowmen and Caravels!

    As expected. Many thanks.

  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: A little help with Longbowmen and Caravels!

    just as gunners and cannons

    some units like viking (i thought) longboats and varangian guards dissapear after a certain point has been passed

    We do not sow.

  3. #3

    Default Re: A little help with Longbowmen and Caravels!

    I was unclear because the Welsh start off with 3 longbowmen, so I thought you would be able to make them as well, only to be very disappointed when my Bowyer's Guild yielded no developments!!!

    Seems a bit dumb to me that the Rebels can have them though and you can't(and that you can hire mercenary gunpowder units from the inn before gunpowder is invented!!....)

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: A little help with Longbowmen and Caravels!

    Wizard, are you playing MTW vanilla, or with Viking Invasion installed? And do you have the patch downloaded (either 1.1 for the original game or 2.01 for VI)?
    Last edited by Martok; 01-07-2006 at 06:52.
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  5. #5

    Default Re: A little help with Longbowmen and Caravels!

    MTW VI, with 1.1 installed I believe. Why? Does the patch work for VI?

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A little help with Longbowmen and Caravels!

    Quote Originally Posted by Wizardofthedribble
    MTW VI, with 1.1 installed I believe. Why? Does the patch work for VI?
    1.1 Shouldn't work for VI at all. It is for M:TW without the expansion. You need patch 2.01.

    I think there was a problem with M:TW 1.0 that you could build all units in all era's.
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    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: A little help with Longbowmen and Caravels!

    If you want a few longbows earlier you can use an emissary to bribe those Welsh rebels and make them your own. That's the only way to have longbows before 1205. As mentioned, many other units also have time requirements (either times they can only be built after or only before). Another important one is halberds/swiss halbs/billmen and the entire Janissary line, both of which are only available after high.

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  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: A little help with Longbowmen and Caravels!

    Quote Originally Posted by Wizardofthedribble
    I was unclear because the Welsh start off with 3 longbowmen, so I thought you would be able to make them as well, only to be very disappointed when my Bowyer's Guild yielded no developments!!!

    Seems a bit dumb to me that the Rebels can have them though and you can't(and that you can hire mercenary gunpowder units from the inn before gunpowder is invented!!....)
    no it actually makes sense. the english copied it from the welsh so it makes sens that they have it earlier then the british and if m not mistaken longbowmen get bonusses when trained in wales

    We do not sow.

  9. #9

    Default Re: A little help with Longbowmen and Caravels!

    The welsh may have had them earlier, but the time difference is 130 years between them having them and the english! That definitely doesn't make sense, and what about the gunpowder units! Ah well, it's not important, was just gutted about my Bowyers Guild...

  10. #10
    The Black Senior Member Papewaio's Avatar
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    Default Re: A little help with Longbowmen and Caravels!

    There is evidence that Longbows had been in use in Britain since at least 633 AD.

    The so-called "English" longbow, instrumental to the victory at the battle of Agincourt in 1415, was first recorded as being used by the Welsh in 633 AD, when Offrid, the son of Edwin king of Northumbria was killed by an arrow fired from a Welsh longbow during a battle between the Welsh and the Mercians, more than five centuries before any record of its military use in England.
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