Sounds good. So it'd also be a matter of making sure a part of the line doesn't move too far ahead, since it'd mean your line would break or at least expose flanks to the enemy.Originally Posted by Duke John
It might be an idea to start off this way, to at least get the AI sorted whilst keeping work on the graphics engine to a minimum; keeping things abstract in that way would ensure gameplay and decent tactics are kept as a priority. Once the AI can handle the battles a move to full representation of the battlefield would be in order.Originally Posted by Duke John
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