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Thread: How would a Real Time Tactical game on a 1:1 scale play?

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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Re: How would a Real Time Tactical game on a 1:1 scale play?

    Would you rather see turn-based or realtime gameplay? The advantages of turn-based are quite something; more time for the AI to think and the ability to play hot-seat and PBEM games. A mix like the system of Baldurs Gate, where you can choose turn-based or continuous but still based on a turn-based system, could also possible in the future.

    Efrem
    Combat Mission style control system
    Could you tell me how that works? Or how you think it would apply to a medieval wargame?

    Crazed Rabbit
    I think, similar to your idea, that you could have a base unit of say 100 men
    A base unit is not really necessary, you can have small units or big units, it doesn't really matter. You'll have to link the smaller units as they are more easily pushed back and consequently broken then larger units.

  2. #2
    Senior Member Senior Member Ser Clegane's Avatar
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    Default Re: How would a Real Time Tactical game on a 1:1 scale play?

    Just noticed this thread - your plans sound extremely interesting, Duke John

    Quote Originally Posted by Duke John
    Would you rather see turn-based or realtime gameplay? The advantages of turn-based are quite something; more time for the AI to think and the ability to play hot-seat and PBEM games. A mix like the system of Baldurs Gate, where you can choose turn-based or continuous but still based on a turn-based system, could also possible in the future.
    Personally, I would prefer turn-based for such a game - the BG-system sounds very intriguing, though.

    Quote Originally Posted by Duke John
    but the loss of seeing the soldiers might be too big to still feel immersed in the game. Or not?
    I would agree with Fragony here - good unit desriptions, perhaps with a nice picture of the unit (like on the MTW unit scrolls), together with e.g., stats and portraits of a unit leader/general (for a more personalized touch of the unit) can already add a lot to immersion and can help you to visualize what is going on on the battlefield.

    Best luck for further developing your idea

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