Perhaps a more intuitive system should be put into place, where it could still have that TW feel. Like switching between a birds-eye view map of the area, with blocks representing the units, from this view you could issue orders and formations, as well as get your battlefield information (geographical information as well as troop movements... where it would have blocks representing seen enemy units which would have to be of a different colour than your's to avoid confusion) after you issue all of your orders, you can go back to real time, either using the traditional TW panasonic view of the battle, or being able to switch between the individual units, which would focus in as a 1st person view of the Unit's Commander, from there you could see what that commander is capable of seeing and assess the situation. Also whilst in Realtime, other AI commanders could give reports on their current status, like having a commander from the opposite end of the battle line saying "A Unit of Cavalry is moving to Flank Us!" From that information you could pause, switch over to see what that commander sees, assess the situation, go into you're tactical birds-eye view map, change change orders, and continue.
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