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Thread: How would a Real Time Tactical game on a 1:1 scale play?

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    Default Re: How would a Real Time Tactical game on a 1:1 scale play?

    I tried to read everything but theres a lot of txt and i must go do something soon,

    I wish to know what kind of sprites will you be using?
    2d sprites in the style of stw or mtw Would be The most logical As renderd 3d sprites would undoubtedly Lag the game up,
    Im a belever that games should be made to encompass as many computers as possible.
    I.e
    There able to run on the most basic to the best availabel.

    I have also always beleved RTW should have had a 2d option.
    Where it could revert back from the new RTW gfx to the Physicaly better For the game MTW or STW gfx,
    "well i beleve theyd be better for the game and allow more to play it"

    Maby you are thinking of something like that.
    i already understand That that would be A LOT of work,
    But prehaps it would be a valuable addition to the game which would entice Not only the true Game play Players.
    but also the GFX junkies.

    As for the battle style,

    I like the TW controll system, I dont like the Preset group formations though I think they suck.

    If your going for realism in the unit numbers.
    then i spose you need to be quite realistic with your command system aswell.

    As some 1 sudgested Prehaps A delay when commands are issued,
    Or even better.
    You would need to have a unit close enough to your general for it to hear his command.
    if hes not close enough,
    But a nother unit is, And the 1st unit is close enough to them,
    The message gets passed on, With a slight delay obviously.
    And a multiplyer to this effect could be created,

    So if your general tells a distant unit to do soem thing
    The more units that haft to pass the message on The biger the delay,
    also it could be fun to Include "Common hearing mistakes"

    like you tell your muskets who are a mile of to Hold there fire.
    But by the time the message gets there. They miss hear the command and think theyve been told to fire,
    This could be set up with a % variabble and also be attached to the Multiplyer of the command delay, So the longer the delay the higer the % that they will mess hear the command..

    This should increase the realism
    Last edited by Just A Girl; 01-09-2006 at 14:27.

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