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Thread: How would a Real Time Tactical game on a 1:1 scale play?

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  1. #20
    Senior Member Senior Member English assassin's Avatar
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    Default Re: How would a Real Time Tactical game on a 1:1 scale play?

    Quote Originally Posted by Efrem
    Well someones described the combat mission system for me. I loved the system but I hated the game with a vengance. Was a total waste with the horrible scale and terrible graphics.
    Yeah, I didn't want to put DJ off but I must admit I didn't like the game that much. I think the trouble was it was actually too good a simulation of how difficult that sort of small unit tactics is. Also possibly the scale of the game was a bit small, after all, I'm all for ordering my armour to pull back from a village and sending in the Black Watch to clear the houses hand to hand, but actually having to manage each squad as they did it was too much work. And trying to work your Sherman round from hull down position to hull down position might have given you a really good tank commander level insight into the difficulty of fighting armour, but it was more like work than fun.

    The principle of how the system worked was very good, but you'd need to strike a balance that involved a bit less ordering small squads of men to crawl forward under fire a minute at a time and a bit more ordering large groups of cavalry to smash into each other.

    Yeah, I know, I'm shallow.
    Last edited by English assassin; 01-10-2006 at 11:23.
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