Just gonna' throw it out there... if you like it you can take it, if not, just throw it right back......
I believe the gameplay would be enhanced if there fewer AI armies in between a bit longer intervals. It takes away from that "sense of achievement" or the sense that the battle matters when you crush a full stack, only to have a few more right around the corner, or building up within 2-3 turns. If a main AI army is defeated, it'd be nicer if it took at least 5-6 turns before a new main force could be raised.
I don't know... am I the only one on this boat?
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