Results 1 to 15 of 15

Thread: Refitting costs

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Recovering Lurker Member jebes's Avatar
    Join Date
    Dec 2005
    Location
    In a Cube Farm
    Posts
    102

    Default Refitting costs

    I was wondering if anyone else has noticed the price to rearm your troops?

    I was retrained a unit Luece Epos and it cost me about 2/3 of their price new. The next turn, all that changed was they received a bronze shield for the armor increase. I think it added one point to my defense stat. I don't remember what the cost was in Vanilla, but for 2/3, I woul rather just buy a new unit and leave the first to garrison or something.

    Was this just overlooked in EB, or was it intentional? (I have come to realize there was very little that was "overlooked")

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Refitting costs

    As far as I know the game calculates that cost.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  3. #3

    Default Re: Refitting costs

    More expirienced troops cost more in terms of highring.
    At first i hated that in RTW retrained troops keeps they exp level.
    But then i saw that they also costs more to retrain so its not all that bad.

  4. #4

    Default Re: Refitting costs

    Quote Originally Posted by LorDBulA
    More expirienced troops cost more in terms of highring.
    At first i hated that in RTW retrained troops keeps they exp level.
    But then i saw that they also costs more to retrain so its not all that bad.
    woh, woh, woh. WHAT?

    So: A unit, with 2 gold chevrons, whittled down to 8 soldiers, if retrained will give me a FULL UNIT of 2 gold chevron whatevers?

    I thought that CA said the soldiers expericen was calculated on a per-soldier basis?!

    You mean that I have been combining these experienced soldiers into other experienced units for NOTHING?


    I must be confused.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  5. #5
    EB Traiter Member Malrubius's Avatar
    Join Date
    Jan 2005
    Location
    On a tree-covered mountain in Anniston, Alabama, USA
    Posts
    2,633

    Default Re: Refitting costs

    Experience is calculated per soldier, I believe. But retraining trains the new soldiers at the average of the unit, which is represented by the chevrons. Instead of adding 72 green soldiers to a unit with 8 veterans, you're added 72 vets to a unit of 8. Some people consider retraining an exploit, and think you should recruit new units and merge to be fair (AI doesn't retrain).

    Gory details here, I think:
    https://forums.totalwar.org/vb/showthread.php?t=47142

    and on experience, in general, here:
    https://forums.totalwar.org/vb/showthread.php?t=40864

    Ah, the Ludus Magna, the reason I joined the Org!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  6. #6
    Recovering Lurker Member jebes's Avatar
    Join Date
    Dec 2005
    Location
    In a Cube Farm
    Posts
    102

    Default Re: Refitting costs

    Quote Originally Posted by Malrubius
    Experience is calculated per soldier, I believe. But retraining trains the new soldiers at the average of the unit, which is represented by the chevrons. Instead of adding 72 green soldiers to a unit with 8 veterans, you're added 72 vets to a unit of 8. Some people consider retraining an exploit, and think you should recruit new units and merge to be fair (AI doesn't retrain).
    Ahh, that must have been the problem. I have highly experienced Leuce Epos units and perhaps I had a few missing. It did cost me 1000 Mnai on Large settings, however I think the other units were around 100 or less.

    Thanks for the response

  7. #7
    Spends his time on TWC Member Simetrical's Avatar
    Join Date
    Dec 2004
    Location
    New York City
    Posts
    1,358

    Default Re: Refitting costs

    Quote Originally Posted by QwertyMIDX
    As far as I know the game calculates that cost.
    The cost to upgrade weapons/armor is determined by EDU, however.
    TWC Administrator

    MediaWiki Developer

  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Refitting costs

    Yes Sim, I know that, but that was not the question. Plus at the moment they are absurdly low in EB.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  9. #9

    Default Re: Refitting costs

    they are not that low, Qwerty, as they give only +1 to attack and defence

    EB ship system destroyer and Makedonia FC

  10. #10
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Refitting costs

    They are very low compared both to every other unit cost in the game and to the difference that +1 attack and +1 defense provides. Considering the stats/cost system (which I wrote a lot of) the cost to upgrade armor and weapons is comically low. I just haven't gotten around to addressing it yet.
    Last edited by QwertyMIDX; 01-08-2006 at 22:29.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO