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Thread: Phalangite Path Finding.

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  1. #1
    Member Member O_Stratigos's Avatar
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    Default Re: Phalangite Path Finding.

    I also have similar problems with my Makedonian phalanges. If I group them to move to a different position, when they arrive there the phalanx line is not "straight" any more and when I try to move them they just take one step and then stop, I repeat and the same thing happens. By the time I manage to get them in place some times the enemy has engaged me and I don’t have to tell you what happens when a phalanx is engaged while out of formation…

    O Stratigos


    Exitus acta probat.

  2. #2

    Default Re: Phalangite Path Finding.

    Isn't that what impetuousness is all about? Doing things without forethought or any regard? I've never had that problem. Maybe it has to do with being inside a town. RTW is known for nutty urban warfare.

    The other day I was playing the Romans. Iberians attacked my garrison and we had a battle. I ordered some of my troops to go form the wall to the main ground, they did it very SLOWLY! One by one they slowly came out of the door from the wall on to the main ground. Then, the ones still remaining on the wall started walking off the ledge and falling to their death. It reminded me of the movie UHF, when the dude was throwing dogs out of his window and they began piling up dead on the ground below.

    IT's messed up.
    Last edited by Chester; 01-08-2006 at 00:53.

  3. #3
    Large Member Member NightStar's Avatar
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    Default Re: Phalangite Path Finding.

    Also had the same problem with pontus. My phalangites would not line up correctly. If I tell them to line up in single line they end up a jigzaw puzzle. So advancing with a phalangite becomes a nightmare....bug or a feature?

    Bug in my opinion as after deploying trying to make phalangites staying in line becomes a nightmare....even when you have all the time in the world....even when you try to move just one unit, some guys just decide to stand in front of the spear wall and only taking the unit out of formation and setting it back in formation can fix it.
    Roma must be destroyed


  4. #4
    Guest Dayve's Avatar
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    Default Re: Phalangite Path Finding.

    What's even more annoying than that, is sometimes phalanx units when in a long line with other phalanx units actually turn and face a different direction during combat... They rotate clockwise or anti-clockwise... Or even worse, they turn around so their backs are facing the enemy... Probably hardcoded i know and no EB's fault... But come on CA... The most common infantry of the period is the phalanx unit... Even the Gauls have one for chrissake, get a grip!

  5. #5

    Default Re: Phalangite Path Finding.

    Quote Originally Posted by Dayve
    ...phalanx units actually turn and face a different direction during combat...
    I too have experienced this. I don't even click on enemy units when I have my phalanxes selected anymore; I just give the phalanx orders to move past the enemy, and then they end up colliding pike-first, instead of shoulder- or butt-first.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  6. #6

    Default Re: Phalangite Path Finding.

    Is there a way that we could manually fix the phalanx problem until it is fixed with a patch? I dont know what files need to altered but perhaps one could insert the old phalanx animations temporarily?

  7. #7
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Phalangite Path Finding.

    It;s not as though these problems didn't happen with the CA phalanx. CA just really messed up the formation.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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