Those that are knowledgable about STW know, that it was the perfect war game; except for the flaws that a few (AMP) used to prove there is no HONOR in war - or in gaming. Thing is, even with their cheats there were those that found ways to overcome them.
Here's the deal - even armies, even amount to create them without playing a buncha rinking-ding what is this, that, or wtf a unit can do.
STW was pure. When the lords that be (or have become) went to MTW (Medieval) it was exciting for the community - but, it was realized early on that they blew it (by many of the old school, still it was a learning experience and most simply accepted it as that). MTW-VI was more of the same, but they added the experience of Vikings - whoopee!
Then came RTW - the most awesome SP strategy game created for those inclined to see bloodless war (except on their PCs').
Thing is RTW, and the new conjecture of MTW does not equal the old STW feel. You know? Put two equally capable combatants to take the field with armies selected from exactly the same choices - the only variances being "their choices". Get it?
What y'all thinks?![]()
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