In my Pontus game I've never had any problems with any of the Greeks or Hayasdan. Butting heads with the Selucid empire and winning. Only enemy I can't beat is Galatia... Damn rebels.
In my Pontus game I've never had any problems with any of the Greeks or Hayasdan. Butting heads with the Selucid empire and winning. Only enemy I can't beat is Galatia... Damn rebels.
I think the issue of Iberian armies was addressed by the team. Something about a proper Iberian government system not being in place yet, but it'll be fixed in future builds.
Anyhoo, I'm playing the Casse as well, and thankfully I'm currently allied with the Iberians. Their might powerful though and when push comes to shove, I have a feeling good ol' England is where I'll be at.
The way things are now, it makes the player army valuable and crucial if lost, but not the AI. It makes sense if thought about in that perspective. As in, if there were fewer armies, it would probably be easier for the player to gain territory and money and more armies. But since there are so many AI armies hindering your path of conquest, you're somewhat restricted.
This could just be an exploit by those players who just want to win by gamey means if necessary. But if there were fewer AI armies, I'd personally have more fun because I don't blitz or anything like that. After a large engagement between a main force of mine and a main force of theirs, their defeated army lets say would have to rebuild for a few turns. In the meanwhile, I would secure the newly acquired territory or what have you instead of rushing forward and taking new cities while their forces are depleted.
Just makes sense is all.
I would love to see someday the AI that consolidates its troops into several large stacks, instead of endlessly moving lots of tiny stacks back and forth all the time. I especially become aware of that when fog of war is turned off. Case in point: Egypt and Seleucids, mortal enemies in the current campaign, have no fewer than 20 armies made of up two-three units each at most in the relatively tight area between Antioch and the Red Sea, all clustered around three or four large cities, fighting skirmishes every turn.... I know this is a CA/RTW problem, cause I've seen it so many times in the vanilla. Just wish there was a way to fix it.
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