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  1. #1
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Mining for fun and pleasure

    Quote Originally Posted by Spitful
    Back on topic, could you make the city with the mine more likely to rebel, i think that a city wiht the resources a mine would provide (money money money) would think more carefully about its independance than a poor state that is a real drain on the empire that controls it, maybe you could script something to allow for unseen plotting?
    That makes a good amount of sense. However, from what I understand, rebellion and most matters concerning it are hardcoded... is this true or is the idea a possibility?

  2. #2

    Default Re: Mining for fun and pleasure

    At the most basic level it is simply a decrease in public order, but i think it can be done more sutebly than that, what about giving the governors of these high level mine provinces a trait which increases public order after a certain amount of time that goes away again after he leaves the settlement?

    For the glory of Rome

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Mining for fun and pleasure

    It might make sense but it's not really history, there's no real evidence for provinces with large mining industries rebelling more. In fact poor provinces seem to have been the ones up in arms the most (nothing to lose?).
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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