I'm not sure if this is what you mean:
Code:
building temple_of_milicarth
{
levels temple_of_milicarth_shrine temple_of_milicarth_temple temple_of_milicarth_large_temple temple_of_milicarth_awesome_temple temple_of_milicarth_pantheon
{
temple_of_milicarth_shrine requires factions { carthage, numidia, }
...etc
In this case the name of the building is changed and also the name of the levels.
There is another example, but in that case only the building name changes:
Code:
building barracks_hellenic
{
levels muster_field militia_barracks city_barracks army_barracks royal_barracks
{
muster_field requires factions { greek_cities, carthage, }
{...etc
Both examples work perfectly in RTW 1.5. More than 35 turns played and, of course, both types of buildings are present.
Could it be the problem in the name of the culture? Did you try putting the names of the individual factions?
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