I am running V1.3 due to a mod (Enhancement Pack) which hasn't yet been updated for V1.5.
The issue is that I have Seleucids as my protectorates. The Seleucids are and have been for a long time allied to Parthia. I have been gifting cities and money to Seleucids to make them stronger and still remain somewhat material in the game, but as a true allied force which cannot turn on me no matter what. Thats what i considered the ingame protectorate behaviour to be, i.e., the protectorate is unable to get out of this treaty obligation once it has accepted it.
However, I get attacked by Parthia and I get the message that Seleucids have broken their alliance with me (Egypt). How can that be right, they as my protectorates shouldn't under any circumstances, barring my attack on them or cancellation of the treaty, be able to call off the protectorate status.
I would like to point out that in the second year of the protectorate I had attacked Pontus, another ally of Seleucids, and the Seleucids had promptly cancelled their alliance with Pontus. I thought that the issue with protectorates being able to cancel protectorate treaties (in V1.2) was thus fixed in V1.3.
Anyone able to shed some light on this, and if this issue has been resloved in V1.5 (which I will hopefully be able to use once my favourite mod is updated to it).
Thanks
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