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Thread: The seasons tooltip

  1. #1
    Resident Pessimist Member Dooz's Avatar
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    Default The seasons tooltip

    Any way to get it so that all the seasons will be visible at their appropriate times when you scroll over the little sun or snowflake? As of now it's still only Summer and Winter. It'd be easier for quick checking rather than opening up a family members scroll.

  2. #2

    Default Re: The seasons tooltip

    No. We'd have done it already for sure.

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: The seasons tooltip

    Quote Originally Posted by Wonderland
    Any way to get it so that all the seasons will be visible at their appropriate times when you scroll over the little sun or snowflake? As of now it's still only Summer and Winter. It'd be easier for quick checking rather than opening up a family members scroll.
    If you're not opening up at least one of your family member's scrolls every turn, you're not playing right, dang it! I didn't do all that work for nothing.

    I think I'm going to faint.

    No, seriously, you might be missing out on some good stuff, not checking out the traits more often.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  4. #4
    Son of Gob. Member Jebus's Avatar
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    Default Re: The seasons tooltip

    There are traits?
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  5. #5

    Default Re: The seasons tooltip

    Quote Originally Posted by Jebus
    There are traits?
    You're on a roll today.

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    Quote Originally Posted by Malrubius
    If you're not opening up at least one of your family member's scrolls every turn, you're not playing right, dang it! I didn't do all that work for nothing.

    I think I'm going to faint.

    No, seriously, you might be missing out on some good stuff, not checking out the traits more often.
    Don't fret Malrubius! I LOVE the traits system and absolutely check every turn. I was just saying for example if I want to quickly check the season while not currently having a character scroll open, I could do so. Why I'm even planning on putting together a little story based on the traits of a particular character in my campaign.

  7. #7
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    On a related note, is it possible to remove the seasons tooltip all together? Just the graphic of the sun or snowflake itself would be left of course, but when you scroll over, it won't say anything. It won't be everything, but at least it won't be wrong.

  8. #8
    EB Traiter Member Malrubius's Avatar
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    Default Re: The seasons tooltip

    Yeah, go to Data\text\tooltips.txt, and edit these lines:

    Code:
    {TMT_SEASON_SUMMER}					Summer
    {TMT_SEASON_WINTER}					Winter
    to maybe something like this:
    Code:
    {TMT_SEASON_SUMMER}					Spring, Summer or Fall
    {TMT_SEASON_WINTER}					Winter

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  9. #9
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    Awesome. If I just delete those lines, will there be any problems or will nothing happen if I scroll over the graphic?

  10. #10
    EB Traiter Member Malrubius's Avatar
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    Default Re: The seasons tooltip

    You'll probably mess up all the tooltips below those in the file. That's how we got the "died of the plague" bug. The game was looking for something and didn't find it, so it just got it from the next line. And so on... "Born" is just above "Died of the Plague".

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  11. #11
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    Heh heh, ironic. All righty then, I'll just put Kill/Don't Kill...... not really but whatever. Suppose it could be left blank then.

  12. #12
    EB Traiter Member Malrubius's Avatar
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    Default Re: The seasons tooltip

    Leaving it blank might cause a problem. That's what happened to cause the "died of the plague" bug.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  13. #13
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    Oh dang, thought that was if it was completely deleted. Oh well. Thanks anyways Malru.

  14. #14

    Default Re: The seasons tooltip

    [QUOTE=Malrubius]

    is it possible to have some freak weather ?

    maybe a longer winter in fall or spring or no winter at all

    there must have been times when this happend
    - also affecting the harvest ?

  15. #15
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: The seasons tooltip

    On a totally unrelated note, Malrubius, can you elaborate a bit on the forced marching trait? I'm getting a *little* peeved at having armies being completely stationary for a turn because there's someone in there with 'forced marching' or 'tired' or something like that... I've already had to cut generals loose from my two Baktrian armies for turns at a time in order to preserve the momentum of an offensive... (and I've lost one to a Seleukid attack in my rear)

    (But it's fun and a pleasant surprise nevertheless.) :D

    Not to mention, I love EB's economic difficulties. At least now the enemy can -actually- infiltrate my rear :D Happy! At last there is some real strategic challenge, because I can't have armies on all fronts.


    EB DEVOTEE SINCE 2004

  16. #16
    EB Traiter Member Malrubius's Avatar
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    Default Re: The seasons tooltip

    Quote Originally Posted by Teutobod II

    is it possible to have some freak weather ?

    maybe a longer winter in fall or spring or no winter at all

    there must have been times when this happend
    - also affecting the harvest ?
    Our scripters are working on something for harvests, but not to make a 6-month winter or spring. It would be a lot of work to deal with the hard-code and the 4tpy script for something that would be very very rare.


    Quote Originally Posted by pezhetairoi
    On a totally unrelated note, Malrubius, can you elaborate a bit on the forced marching trait? I'm getting a *little* peeved at having armies being completely stationary for a turn because there's someone in there with 'forced marching' or 'tired' or something like that... I've already had to cut generals loose from my two Baktrian armies for turns at a time in order to preserve the momentum of an offensive... (and I've lost one to a Seleukid attack in my rear)
    If your general uses almost all his movement (90% or more), it will take effect. Like the Bored trait, I should probably make some adjustments.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  17. #17
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The seasons tooltip

    Quote Originally Posted by pezhetairoi
    (and I've lost one to a Seleukid attack in my rear)

    (But it's fun and a pleasant surprise nevertheless.) :D

    At least now the enemy can -actually- infiltrate my rear :D Happy!
    Heh, heh.





    ..........sorry.........

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