The easy way to trick the game in any situation is to just let Rome rebel. You can't win the game without Rome (plus, Rome is such a crappy settlement anyway).
The easy way to trick the game in any situation is to just let Rome rebel. You can't win the game without Rome (plus, Rome is such a crappy settlement anyway).
But I might be lying.
Despite appearances the Senate is not a faction like any other, or intended to be playable. The Senate is as much a scoring mechanism and a mission generator as it is a faction, so don't be surprised if the game goes loopy when you play as the Senate.
The Senate is actually doing a bunch of stuff in monitoring Roman attitudes that the other factions don't do, and modding the game to make them playable renders the whole thing very unstable: basically, the game will crash sooner or later.
Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
I see, I suppose that makes sense, they way they are setup with only one province and such suggests they are not a 'true faction'.Originally Posted by Captain Fishpants
Edit: Interesting idea for a mod. Just like RTR did, dissolve the Senate first of all. Then create a new faction like EB did and name them the SPQR, starting provinces: Rome. Then give them the starting troops and stats that the 'true' Senate has, make them purple and bang. Theorettically your not playing as the games Senate but you are playing as a purple faction named the Senate.
Heh again probably wont work, but maybe...
Last edited by Monarch; 01-10-2006 at 17:14.
Hmm, Captain Fishpants...
What exactly does "options bi" tag in descr_start.txt file of barbarian invasion file.
Since you obviosuly turned off senate logic for BI campaign, so maybe something similar needs to be done to original campaign too make it less buggy while playing unlocked senate faction.
Of course, it would totaly change game when playing other roman factions (no more real senate), but it would be still interesting to know.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
The "options bi" tag is used to enable features specific to Barbarian Invasion, and not necessarily turn off RTW code.Originally Posted by player1
I have to point out that I'm not a coder here, but the chances are that, given that BI has its own version of the .EXE, code related to the Senate has been removed/disabled anyway. This particular option probably won't do anything helpful when used with the original descr_start file and .EXE.
Hope that helps.
It's probably a good idea from a stability point of view to avoid using the emergent factions as playable ones: the Roman Rebels, the Romano-British, the Ostrogoths and the Slavs. Any of the starting factions will be fine, though.Originally Posted by IceTorque
There are plenty of threads knocking about here and at other sites relating to this aspect of modding, as you probably know.
Last edited by Captain Fishpants; 01-12-2006 at 16:55.
Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
Actually bi.exe (RomeTW-BI.exe) does have the Senate inside. The best way to see that at work is to copy the RTW \data folder and name it \my_mod and then start BI with -mod:my_mod option. Not only the Senate works like in RTW but the religions are there too.Originally Posted by Captain Fishpants
The Romano-British are clearly special because they can emerge without having the can_horde ability.Originally Posted by Captain Fishpants
Speaking about emerging, do you have any idea about why an emergent faction can only show up on the tiles which are on the edge of the world map?
Is there a way to make a faction emerge in a province which is not on the edge of the map?
ostrogoths and roman rebels dont emerge on edge of map.
neither do romanobritish but they do appear on edge of land (map continues into water)
do you know why its only the celts and berbers that becomes playable after i made all the starting factions playable? if i choose Lombardi ie. i crash to desktop.Originally Posted by Captain Fishpants
There I see my father.
There I see my mother, my sisters and brothers.
There I see my line of ancestors back to the beginning.
They call on me and ask me to take my place with them in the halls of Valhalla where the brave may live forever.
TheViking a.k.a AggonyViking a.k.a FearTheViking a.k.a WildboarViking
You have to add descriptions, `cause they have none.Originally Posted by TheViking
Runes for good luck:
[1 - exp(i*2π)]^-1
Is there any similar factions in BI which should not be made playable ?Originally Posted by Captain Fishpants
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