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  1. #1
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Playable Senate?!

    Hmm, Captain Fishpants...
    What exactly does "options bi" tag in descr_start.txt file of barbarian invasion file.

    Since you obviosuly turned off senate logic for BI campaign, so maybe something similar needs to be done to original campaign too make it less buggy while playing unlocked senate faction.

    Of course, it would totaly change game when playing other roman factions (no more real senate), but it would be still interesting to know.
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  2. #2
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Playable Senate?!

    Quote Originally Posted by player1
    Hmm, Captain Fishpants...
    What exactly does "options bi" tag in descr_start.txt file of barbarian invasion file.

    Since you obviosuly turned off senate logic for BI campaign, so maybe something similar needs to be done to original campaign too make it less buggy while playing unlocked senate faction.

    Of course, it would totaly change game when playing other roman factions (no more real senate), but it would be still interesting to know.
    The "options bi" tag is used to enable features specific to Barbarian Invasion, and not necessarily turn off RTW code.

    I have to point out that I'm not a coder here, but the chances are that, given that BI has its own version of the .EXE, code related to the Senate has been removed/disabled anyway. This particular option probably won't do anything helpful when used with the original descr_start file and .EXE.

    Hope that helps.

    Quote Originally Posted by IceTorque
    Is there any similar factions in BI which should not be made playable ?
    It's probably a good idea from a stability point of view to avoid using the emergent factions as playable ones: the Roman Rebels, the Romano-British, the Ostrogoths and the Slavs. Any of the starting factions will be fine, though.

    There are plenty of threads knocking about here and at other sites relating to this aspect of modding, as you probably know.
    Last edited by Captain Fishpants; 01-12-2006 at 16:55.
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  3. #3
    Member Member Dromikaites's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by Captain Fishpants
    I have to point out that I'm not a coder here, but the chances are that, given that BI has its own version of the .EXE, code related to the Senate has been removed/disabled anyway. This particular option probably won't do anything helpful when used with the original descr_start file and .EXE.
    Actually bi.exe (RomeTW-BI.exe) does have the Senate inside. The best way to see that at work is to copy the RTW \data folder and name it \my_mod and then start BI with -mod:my_mod option. Not only the Senate works like in RTW but the religions are there too.

    Quote Originally Posted by Captain Fishpants
    It's probably a good idea from a stability point of view to avoid using the emergent factions as playable ones: the Roman Rebels, the Romano-British, the Ostrogoths and the Slavs. Any of the starting factions will be fine, though.

    There are plenty of threads knocking about here and at other sites relating to this aspect of modding, as you probably know.
    The Romano-British are clearly special because they can emerge without having the can_horde ability.

    Speaking about emerging, do you have any idea about why an emergent faction can only show up on the tiles which are on the edge of the world map?

    Is there a way to make a faction emerge in a province which is not on the edge of the map?

  4. #4

    Default Re: Playable Senate?!

    ostrogoths and roman rebels dont emerge on edge of map.

    neither do romanobritish but they do appear on edge of land (map continues into water)

  5. #5
    Member Member Dromikaites's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by lar
    ostrogoths and roman rebels dont emerge on edge of map.

    neither do romanobritish but they do appear on edge of land (map continues into water)
    By factions which emerge I mean emerging through an emergent_faction event (triggered by an entry in the descr_events.txt file). The Slavs are the ones who emerge this way in BI vanilla.

    The Ostrogoths, the Romano-British or the Roman rebels pop-up based on random events (like revolts or Romans losing their cities in Britain). The Slavs emerge at a precise time and in a pre-set province. Unfortunately it seems such provinces need to be on the edge of the map, otherwise we only get the message that the faction has emerged but nothing actually happens.

  6. #6
    Manipulator Member Mamba's Avatar
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    Default Re: Playable Senate?!

    Wow. I started this topic in January, and here it is.

    What a world, what a world.

    Oh, and yes indeed, this game does crash when you reach 50 provinces.
    Last edited by Mamba; 03-20-2006 at 06:24.
    But I might be lying.

  7. #7
    Member Member TheViking's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by Captain Fishpants
    It's probably a good idea from a stability point of view to avoid using the emergent factions as playable ones: the Roman Rebels, the Romano-British, the Ostrogoths and the Slavs. Any of the starting factions will be fine, though.

    There are plenty of threads knocking about here and at other sites relating to this aspect of modding, as you probably know.
    do you know why its only the celts and berbers that becomes playable after i made all the starting factions playable? if i choose Lombardi ie. i crash to desktop.
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  8. #8
    Hǫrðar Member Viking's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by TheViking
    do you know why its only the celts and berbers that becomes playable after i made all the starting factions playable? if i choose Lombardi ie. i crash to desktop.
    You have to add descriptions, `cause they have none.
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  9. #9
    Member Member TheViking's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by Viking
    You have to add descriptions, `cause they have none.
    can you help me how to do that?
    There I see my father.
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    There I see my line of ancestors back to the beginning.
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  10. #10
    Hǫrðar Member Viking's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by TheViking
    can you help me how to do that?
    After reading player1's post: have you patched to 1.6?

    If you cannot do that for some reason, then you`ll find the descriptions in C:\Program Files\Activision\Rome - Total War\bi\data\text\campaign_descriptions

    Then you just copy the descriptons for the other factions, and alter them.
    Runes for good luck:

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  11. #11
    Member Member TheViking's Avatar
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    Default Re: Playable Senate?!

    i will download the patch as soon as i get to next lan, cause i have no internet at home.

    thanks a lot.
    There I see my father.
    There I see my mother, my sisters and brothers.
    There I see my line of ancestors back to the beginning.
    They call on me and ask me to take my place with them in the halls of Valhalla where the brave may live forever.

    TheViking a.k.a AggonyViking a.k.a FearTheViking a.k.a WildboarViking

  12. #12
    Member Member TheViking's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by Viking
    After reading player1's post: have you patched to 1.6?

    If you cannot do that for some reason, then you`ll find the descriptions in C:\Program Files\Activision\Rome - Total War\bi\data\text\campaign_descriptions

    Then you just copy the descriptons for the other factions, and alter them.

    after installing v1.6 all worked fine, is playing a campaing with the lombardi now.

    thanks again for the help
    There I see my father.
    There I see my mother, my sisters and brothers.
    There I see my line of ancestors back to the beginning.
    They call on me and ask me to take my place with them in the halls of Valhalla where the brave may live forever.

    TheViking a.k.a AggonyViking a.k.a FearTheViking a.k.a WildboarViking

  13. #13
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Playable Senate?!

    Quote Originally Posted by Viking
    You have to add descriptions, `cause they have none.
    This is not problem anymore with 1.6
    With 1.6 you don't need descriptions anymore to make non-playables work.
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