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Thread: Traits and Ancillaries Brainstorming and Suggestions Thread

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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Geoffrey S
    Something along the lines of "Claims to be descended from Megas Alexandros" for Hellenic generals could be good. It could range from claiming to be a distant relative, to claiming to be Alexander reborn or something similar.
    I think Teleklos even wrote the description for that one, somewhere in the Greatest Generals thread.

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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Could you have a trait "Feared by the <factions people (romans, greeks etc>" if he has won several herioc victories against that people, he could have a morale bonus when he fought them

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    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    We have something like that for the Sweboz and some things like that for the Celtic factions. I'm working on one for the Getai now. Parthia really had something like that, that I need to implement. Who else should get something like that? Yuezhi? Sauromatae?
    I thought the Parthians had the Shahrdar trait, saying that they're the king? Or are you talking about something else?

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Wasn't there something else, like "king of kings"? Shahan Shah or something, that could be awarded once the faction leader has a certain number of provinces under his control, or certain ones?

    Quote Originally Posted by Spitful
    Could you have a trait "Feared by the <factions people (romans, greeks etc>" if he has won several herioc victories against that people, he could have a morale bonus when he fought them
    Not possible, only + to Command. The "Hates (culture)" trait does exactly the same thing, this would just have a different name.
    Last edited by Malrubius; 01-12-2006 at 00:51.

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    Recovering Lurker Member jebes's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    I have a few ideas for new traits

    What about a Trait that indicates the General is afraid of the water (Or has heard stories of sea monsters, I don't know if anybody really believed those things) and changes the movement speed of the fleet he is in.

    If a general stays in a high altitude town for a few years, he becomes "acclimated to the mountains" and add something to his stamina. I don't know what the altitude of the towns in EB is, but I am sure some of them would have been significantly above sea level and moving from a city a mile up to one at sea level myself, I can say there is quite a difference.

    Also, is there a way to count the number of times that a general has been ambushed? If so, he could become wary of traveling and move slower because he is more cautius and get an increase in sight because he sends out a lot of scouts.

    If the general has been on a boat for too long, they could get scurvy or something and lower the health and morale of themselves and their men.

    Ok, just some ideas of things that seem like they might be possible and add to the game.

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by jebes
    I have a few ideas for new traits

    What about a Trait that indicates the General is afraid of the water (Or has heard stories of sea monsters, I don't know if anybody really believed those things) and changes the movement speed of the fleet he is in.

    If a general stays in a high altitude town for a few years, he becomes "acclimated to the mountains" and add something to his stamina. I don't know what the altitude of the towns in EB is, but I am sure some of them would have been significantly above sea level and moving from a city a mile up to one at sea level myself, I can say there is quite a difference.

    Also, is there a way to count the number of times that a general has been ambushed? If so, he could become wary of traveling and move slower because he is more cautius and get an increase in sight because he sends out a lot of scouts.

    If the general has been on a boat for too long, they could get scurvy or something and lower the health and morale of themselves and their men.

    Ok, just some ideas of things that seem like they might be possible and add to the game.
    All these are possible (I've been planning a seasick trait, but haven't got around to it), though I'd need someone to tell me which settlements are on the 'mile-high' list. I really like the "Wary of Ambushes" trait.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    I wrote a Paranoid (or Overly Cautious or something) trait that basically did that, slowing movement but increasing sight range, for RTR 6.0. Too bad all my work was too buggy to make it into the release.
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