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Thread: Traits and Ancillaries Brainstorming and Suggestions Thread

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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    A lot of bonuses there, but he seems to have been exceptional! Good to have a military-type historical ancillary (getting sick of the pansy philosophers ).

    Any ideas for which settlements he could be found in? Or what the requirements might be to get him (besides the appropriate time period)?

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Well, probably Korinth would be best, Sparte might work too. The general would probably need to be charismatic, sharp, and vigorous, otherwise--judging from what we know of Philopoimen--he probably would not stick around for long.

    Should probably be available only to Greek factions, and possibly to the Romans, since he did cooperate some with the Romans. And I don't know about how this would work, but he supposedly hated the athletic fields, since he found athletic training contrary to a rough military life, so maybe there's some way you could work that in (though more likely you'd just eliminate any chance of getting him at all).

    If you could use more military figures, I might could find some. As a trait, how about something like "well read in his Pyrrhus," with a bonus for morale or a command bonus when commanding phalanx units or something, since Pyrrhus' tactical works were supposed to be amazing.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  3. #3

    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    What about "dictator until death" for roman faction leader after marian reform, he need to have Imperator trait or higher, high inluence, high command maybe. Giving further influence, morale to troops, maybe some management, but making chance that other generals will get some bad traits.

    Another thing - for Makedon. After the capture of Tylis Mak general could get something like "Avenger" trait giving him influence. Maybe also some script adding of population to Pella and Demetias to reflect return of slaves?
    Last edited by O'ETAIPOS; 01-22-2006 at 13:28.

    EB ship system destroyer and Makedonia FC

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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Couple more Greek ideas:

    euergetes - given to a city governor who builds a lot of public works type things, with either a happiness/unrest sorta bonus, or management

    and a type 2 ancillary: euergetes hetairos (or something like that) - a rich citizen inspired by your benefficence (I may have bombed that spelling...its been a loooong day) has taken it upon himself to assist you in your service to the community...so long as his name is included on the foundational inscriptions. A tax bonus would be really nice, but I dunno if you can do that with an ancillary. If not, then probably management and maybe influence too.

    And finally, stephanos aristeion (again, pardon if spelling is off) -- a crown for virtue/bravery, which was awarded by the people to a warrior who performed bravely in battle. I'm not sure how triggers work with battle results, but if the general's unit killed a lot of guys, or the general lost a few hitpoints but made it out and killed a lot of guys while a lot of his guys died...something a long those lines.
    Along with an unrest bonus and a morale bonus, something like that?

    Alternatively, if you had a selfish general who won a lot of the valor traits, you might consider something along the lines of "shunned troops" with a morale hit...not sure how you'd want to work that out.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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    Recovering Lurker Member jebes's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Could you give all the generals that are in settlements a huge tax increase when war is declared by another faction? This would be to simulate a war levy.

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    Member Member Warlord 11's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.


    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Very good suggestions, paullus and O'ETAIPOS! More military figures would be good. I'd like to do a "dictator" trait for Romans, but haven't had a chance yet.

    @jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.

    Quote Originally Posted by Warlord 11
    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.
    Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

    If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.

    Quote Originally Posted by Warlord 11
    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.
    Not possible to kill them, but we can make them pretty darned useless. See here: https://forums.totalwar.org/vb/showp...20&postcount=9

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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