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Thread: Traits and Ancillaries Brainstorming and Suggestions Thread

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  1. #1

    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    What about "dictator until death" for roman faction leader after marian reform, he need to have Imperator trait or higher, high inluence, high command maybe. Giving further influence, morale to troops, maybe some management, but making chance that other generals will get some bad traits.

    Another thing - for Makedon. After the capture of Tylis Mak general could get something like "Avenger" trait giving him influence. Maybe also some script adding of population to Pella and Demetias to reflect return of slaves?
    Last edited by O'ETAIPOS; 01-22-2006 at 13:28.

    EB ship system destroyer and Makedonia FC

  2. #2
    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Couple more Greek ideas:

    euergetes - given to a city governor who builds a lot of public works type things, with either a happiness/unrest sorta bonus, or management

    and a type 2 ancillary: euergetes hetairos (or something like that) - a rich citizen inspired by your benefficence (I may have bombed that spelling...its been a loooong day) has taken it upon himself to assist you in your service to the community...so long as his name is included on the foundational inscriptions. A tax bonus would be really nice, but I dunno if you can do that with an ancillary. If not, then probably management and maybe influence too.

    And finally, stephanos aristeion (again, pardon if spelling is off) -- a crown for virtue/bravery, which was awarded by the people to a warrior who performed bravely in battle. I'm not sure how triggers work with battle results, but if the general's unit killed a lot of guys, or the general lost a few hitpoints but made it out and killed a lot of guys while a lot of his guys died...something a long those lines.
    Along with an unrest bonus and a morale bonus, something like that?

    Alternatively, if you had a selfish general who won a lot of the valor traits, you might consider something along the lines of "shunned troops" with a morale hit...not sure how you'd want to work that out.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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    Recovering Lurker Member jebes's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Could you give all the generals that are in settlements a huge tax increase when war is declared by another faction? This would be to simulate a war levy.

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    Member Member Warlord 11's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.


    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Very good suggestions, paullus and O'ETAIPOS! More military figures would be good. I'd like to do a "dictator" trait for Romans, but haven't had a chance yet.

    @jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.

    Quote Originally Posted by Warlord 11
    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.
    Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

    If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.

    Quote Originally Posted by Warlord 11
    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.
    Not possible to kill them, but we can make them pretty darned useless. See here: https://forums.totalwar.org/vb/showp...20&postcount=9

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    graduated non-expert Member jerby's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    you already ahve traits describing their itelligens/charisma/vigor.
    and selfish/../..
    how abotu such a trait, that determine steh furtehr growth fo a character: His temper. giving him chances to be "bad mouthed", "Tantrum tank" or "pansie" "weakling" "loser of life" or gives him somehtign positive like "asertive" giving him extra movement, or extra command when attacking?

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    Recovering Lurker Member jebes's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Malrubius
    Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

    If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.
    Yes, but this doesn't work. The reason that you can get into debt is that you are actually paying the troops. They only way it would work realistically is once you are in debt by about 30k or something and the rich stop lending you money, or hide it from you. At that point, you should also receive extra money because you stop paying anybody and therefore don't go into debt.

    I don't think it would be very fun to go into debt, Have all your troops get really mad as you sink deeper into debt, then turn on you while you owe 100,000 Mnai that you supposedly never paid them.

    Hmm, well I guess that the negative Mnai could represent the back pay you owe your troops, and not money you owe the lenders and other nobility. In that case it would make sense, but I still think it wouldn't be realistic until you could script a way to cancel the debt if the unit rebels or deserts.

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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Yeah, I'm looking forward to the debt and logistics thing. And I have an idea!

    Ok, so you know how generals for many factions are given ethnicities? Well, in the case of the Successor states (I don't know about others), while a man may start his career as Perses, if he did well enough, people started to identify him as Makedon, he could even be juridically recognized as Makedon. I'm not saying you could change his proclivity for traits (but maybe that would be possible), but give him an influence bonus for being accepted as an equal.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  9. #9

    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by jebes
    Could you give all the generals that are in settlements a huge tax increase when war is declared by another faction? This would be to simulate a war levy.
    Quote Originally Posted by Malrubius
    jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.
    Its an interesting concept, but, aren't you generally always at war with another faction? So in effect this might be just raising the total amount of money you would make in the game. If a general moves into a city, for the next X amount of turns, maybe for a year, they recieve a large income bonus, though, theoritically you could just move them in and out as well. Did you mean only when a faction declares war for the first turn or so?
    Last edited by orwell; 03-16-2006 at 22:39.

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