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  1. #1
    Member Member Warlord 11's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.


    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Very good suggestions, paullus and O'ETAIPOS! More military figures would be good. I'd like to do a "dictator" trait for Romans, but haven't had a chance yet.

    @jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.

    Quote Originally Posted by Warlord 11
    Two ideas:

    -Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.
    Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

    If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.

    Quote Originally Posted by Warlord 11
    -This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.
    Not possible to kill them, but we can make them pretty darned useless. See here: https://forums.totalwar.org/vb/showp...20&postcount=9

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    graduated non-expert Member jerby's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    you already ahve traits describing their itelligens/charisma/vigor.
    and selfish/../..
    how abotu such a trait, that determine steh furtehr growth fo a character: His temper. giving him chances to be "bad mouthed", "Tantrum tank" or "pansie" "weakling" "loser of life" or gives him somehtign positive like "asertive" giving him extra movement, or extra command when attacking?

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    Recovering Lurker Member jebes's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Malrubius
    Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

    If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.
    Yes, but this doesn't work. The reason that you can get into debt is that you are actually paying the troops. They only way it would work realistically is once you are in debt by about 30k or something and the rich stop lending you money, or hide it from you. At that point, you should also receive extra money because you stop paying anybody and therefore don't go into debt.

    I don't think it would be very fun to go into debt, Have all your troops get really mad as you sink deeper into debt, then turn on you while you owe 100,000 Mnai that you supposedly never paid them.

    Hmm, well I guess that the negative Mnai could represent the back pay you owe your troops, and not money you owe the lenders and other nobility. In that case it would make sense, but I still think it wouldn't be realistic until you could script a way to cancel the debt if the unit rebels or deserts.

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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Yeah, I'm looking forward to the debt and logistics thing. And I have an idea!

    Ok, so you know how generals for many factions are given ethnicities? Well, in the case of the Successor states (I don't know about others), while a man may start his career as Perses, if he did well enough, people started to identify him as Makedon, he could even be juridically recognized as Makedon. I'm not saying you could change his proclivity for traits (but maybe that would be possible), but give him an influence bonus for being accepted as an equal.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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    Resident Pessimist Member Dooz's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    How's about King Killer... er uh... something along those lines? If theres a way to detect when you killed a rival faction's leader in battle, the general that accomplished that could get a trait like that...

    Ah, can't wait for the logistics systems. And the diplomats becoming ambassadors. Yay.

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    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Wonderland
    How's about King Killer... er uh... something along those lines? If theres a way to detect when you killed a rival faction's leader in battle, the general that accomplished that could get a trait like that...
    Don't think that's possible. I think you can tell when you killed a general, but not faction leader.

    Quote Originally Posted by Wonderland
    Ah, can't wait for the logistics systems. And the diplomats becoming ambassadors. Yay.
    Don't expect too much from the logistics--all I can do is adjust troop morale and bodyguard valour. The diplomat thing should be useful in warding off bribes, at least.

    Quote Originally Posted by paullus
    Yeah, I'm looking forward to the debt and logistics thing. And I have an idea!

    Ok, so you know how generals for many factions are given ethnicities? Well, in the case of the Successor states (I don't know about others), while a man may start his career as Perses, if he did well enough, people started to identify him as Makedon, he could even be juridically recognized as Makedon. I'm not saying you could change his proclivity for traits (but maybe that would be possible), but give him an influence bonus for being accepted as an equal.
    Sounds good to me! I'll run it by the historian-types.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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    Resident Pessimist Member Dooz's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Well the logistics thing, like most all the other traits, is just for my own piece of mind more than anything else really. Adds to immersion. Good stuff.

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    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Malrubius
    Sounds good to me! I'll run it by the historian-types.
    I got the idea from Recherches Sur Les Armees Hellenistiques, by Marcel Launey, if that's any help.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  10. #10

    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by jebes
    Could you give all the generals that are in settlements a huge tax increase when war is declared by another faction? This would be to simulate a war levy.
    Quote Originally Posted by Malrubius
    jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.
    Its an interesting concept, but, aren't you generally always at war with another faction? So in effect this might be just raising the total amount of money you would make in the game. If a general moves into a city, for the next X amount of turns, maybe for a year, they recieve a large income bonus, though, theoritically you could just move them in and out as well. Did you mean only when a faction declares war for the first turn or so?
    Last edited by orwell; 03-16-2006 at 22:39.

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