Very good suggestions, paullus and O'ETAIPOS! More military figures would be good. I'd like to do a "dictator" trait for Romans, but haven't had a chance yet.

@jebes, I don't know if that's possible. I'll have to look through the available events. I know you can tell if a faction is on a war footing. Maybe that would be good enough.

Quote Originally Posted by Warlord 11
Two ideas:

-Each turn your faction is in debt, give all generals a "troops want their salary" trait. Lowers morale. When sacking (enslaving or exterminating) a city, the trait goes away.
Hmm, I've been working on a logistics system through traits. This would fit into it very nicely.

If there's no money, there probably won't be food and supplies, either! Disputes over pay led directly to Carthage's Mercenary War.

Quote Originally Posted by Warlord 11
-This requires that it is possible through scripting to kill generals. If your generals get sick, kill them. This would be more likely if they weren't allowed to rest, and less likely if they are in a city with public health buildings.
Not possible to kill them, but we can make them pretty darned useless. See here: https://forums.totalwar.org/vb/showp...20&postcount=9