I got the idea from Recherches Sur Les Armees Hellenistiques, by Marcel Launey, if that's any help.Originally Posted by Malrubius
I got the idea from Recherches Sur Les Armees Hellenistiques, by Marcel Launey, if that's any help.Originally Posted by Malrubius
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Literacy, maybe?
Bookworm +2 Managment
Literate +1 Managment
Illiterate -1 Managment
Terriffied by Paper -2 Managment
Maybe there could be a 'bastard/illegitimate' trait that decreases influence? Or 'Rumoured Bastard' as in it isn't clear but it's still a constant issue in the general's life.. which might well be even more damaging.
Last edited by Justiciar; 01-29-2006 at 21:41.
When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball
I've got a couple of suggestions: but I don't know whether they are possible to script in.
- The 'ambassador'-trait and the 'spy network'-trait are both very interesting. However I wonder: is it possible to give a similar bonus-boost for gouverners who lead their cities for a very long time? -i.e. the gouvernor would become an experienced ruler and therefor get many tax/happiness bonuses, but only in the city he gouverned? The occurany of this trait would ofcourse be heavily influenced by parameters as acumen...
- The characters in EB are fun to seem them evolve, however I missed a little bit of 'interaction' between different members of the royal family. Is it possible to deepen out the different relations between campaign characters? It could open a wealth of possibilities, not only between general-general but also between general-diplomats... For example one ruler could be to much of a 'wish-crack' and interfere with every step a diplomat [ambassador] makes in the settlement...
PS/ Awesome work on EB traits. It's what I love most about EB.![]()
@Justiciar: we have something like that, with a general's proclivity to learning or aversion to it, or even one who's self-educated (Unschooled, Practical, Scholarly, etc traits). That probably covers it.
It wouldn't be too hard to do the Bastard trait; Hiero of Syrakousai would fit the bill, I think. It could be obtained when suitors or adoption candidates are offered (men of the hour would be very prone to it, I guess). Even sons could have it, if their father has a trait like "Cuckold" (meaning the son is the wife's), or if the father has the adultery vice or something similar.
Glad you're enjoying them!Originally Posted by The_White_Knight
Yeah, therother has been on meabout doing what you mentioned in (1). (2) would be a bit difficult, because I can check what a father's traits are, but the father can't tell what his son's traits are, in game terms. I could do things at random, but they might seem incongruous. Same would go with relations between spies and assassins. For a little role-playing effect, it might be fun, but I wouldn't want to tie any severe penalties to it.
http://www.twcenter.net/forums/forumdisplay.php?f=125
Some good ideas. I like the language idea. Perhaps he will let you use it. Just a thought.
I think something should be done about the Gloomy trait line. If your general is has the pessimistic trait, it's pretty likely he'll end up with Melancholic. It just kills my generals influence. I haven't checked the threshold, but I think raising it a tad would be good.
How about an Architect trait that reduces building build times?
That mod started as a submod of the EB system, though they may be doing a complete reworking now, I'm not sure.Originally Posted by Warlord 11
I may add another level that has less severe penalties and do some more happiness triggers tied to buildings. That trait does seem a bit too common, and there should be some triggers to counteract it more.Originally Posted by john289
Not possible. We can reduce build costs. As for times, I found out something recently: you can drag and drop buildings in the queue to reorder them, so you can start a Type2 government building, and move roads or temples in front of it when you need one of them built fast. It will slow down your government building a few turns, but it can come in handy.Originally Posted by SpawnOfEbil
Yeah, we could do that, to have faction or culture-specific ancillaries like that. With Forgus working on the portraits, we've done this with a few of them. Equilibrium has gotten changes like these implemented.Originally Posted by paullus
For now, we don't have the ethnicities for the Romans. There has been discussion of adding some. I would guess Samnites or others might be possibilities.Originally Posted by Trithemius
We do have the Plebeian/Patrician split, as well as a later Senator/Equestrian split, and the 'political parties' you mentioned (Optimate, etc).
We had discussed using the epithet system to apply the gens, but didn't go with that system.
An interesting idea. With some good descriptions for each level, it would be a nice progression.Originally Posted by mattholomew
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Tying this to buildings wouldn't work so well, because we can only detect the building level, not the faction or culture it belongs to.Originally Posted by mattholomew
I can tell when a general hires mercenaries, but not how much of a percentage they represent in his army.
The original game had a "foreign tastes" trait for romans (ForeignTasteRomanVice), but it was poorly implemented and didn't work. The CVP disabled it, but I re-enabled it for diplomats.
This would be possible.Originally Posted by mattholomew
This would be the opposite of the iron fist trait above. These two have some similarities with the current Brutal and Lenient traits, and might represent offshoots of them.Originally Posted by mattholomew
I have a trait/ancillary suggestion- but I can't seem to open the .rar docs on the website so if I'm repeating something sorry in advance.
What I'm thinking is some sort of cultural conflict progression- traits like 'Religous Convert', 'Going Native', or 'Forgotten His Roots'. These are all probably negative traits, or maybe mixed- 'Going Native' could be minus influence but a plus on local management. Is there some way to assign traits to generals who have spent a long time away from the core homeland? That's what I'm getting at- generals and governors who are influenced by local culture, losing rep/influence back home but gaining something among the conquered locals. Shouldn't happen automatically though- think of Pausanias (old guard Mak no matter how long away) and Hephaistion (wearing Persian trousers).
Ancillaries to go along with this trait system could be 'Influential Priest' (I'm thinking Rasputin here, actually), 'Local Client'. The idea needs loads of work in the details.
A second one, independent of the above is a trait for Autobiographer/ Memoir Writer. Someone like Xenophon or Caesar should gain Influence from publishing their memoirs/analyses of recent campaigns. Again, sorry if you already have this.
Last question- is there any system in place/coming up to represent the Roman Patron/Client relationships. I dunno how that would work in game but the acquisition of clients was a major part of a Roman's auctoritas/dignitas. Pompey boasted that he had kings as clients, which he indeed did. I'm betting that you already have something on this.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
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