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Thread: Traits and Ancillaries Brainstorming and Suggestions Thread

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  1. #1
    Member Member Bonny's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Quote Originally Posted by Foot
    As far as I kniow the attuned governor trait only applies to the settlement the governor has been attuned to. As soon as he spends a turn outside the settlement he is attuned to he must re-attune himself, or attune himself to a different settlement. This is regardless of the settlement's gov type.

    Foot
    Yes, this may be, but isn't it possible to have different kinds of this trait for each government building? (like the different relifious ones "worshipper of whatever temple is in the city")


  2. #2
    EB Traiter Member Malrubius's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    Some ethnicities are actually better at governing different types of settlements (depending on the installed government type).

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  3. #3

    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    I just got a few comments. First I would like to thank Malrubius for all the hard work, he has put into the traits system, which is really making a huge positive difference when playing the game.

    My first problem is that it seems, I never get the good infantry leader trait any more. That is despite the fact that as the romans, I have won several clear and heroic victories with armies overwhelmingly consisting of infantry and with the same general. Maybe the triggers need a little tweaking.

    Also it seems that a lot of my generals are becoming lovers of beauty and therefore suffers a loss of command stars. Since it is very hard to achieve command stars, (which I think make for an interesting challenge) I don’t think that a trait like lover of beauty should cost my generals command abilities, since war historically was a good way to achieve priceless artwork. I think it would be better if that trait contributes to unrest because the population might, rightly so, think that the general/governor cares more about beautiful things than there wellbeing and spend the taxes accordingly.

    In my opinion the age related traits for generals could need a little more elaborating. These are of course just suggestions.

    Youth: +2 hitpoints, +4 movementspoints, -1 management, -1 influence. This represent the energy, recklessness and good health as a young man making his way in the world, but without the experience and fame/connections still to come.

    Adult: +1 hitpoints, +4 movementspoints, -1 management. Not quite as reckless, but still with energy and good health and beginning to build a reputation.

    Fully grown: +1 hitpoints, +2 movementspoints, +1 command, +1 influence, +1 management. The leader at the top of his performance with a body still in good condition, and the experience and connections to really make a difference - especially on the battlefield.

    Middle aged: +1 movementspoints, +1 command, +2 influence, +1 management. Still a very capable leader also on the battlefield with at lot of experience, and a man of standing, but with a body beginning to slow down.

    Getting older: -2 movementspoints, +1 command, +2 influence, +2 management. A lot of power and connections through a long time of serving, and a mind still sharp, but the body no longer able to keep op.

    Senior citizen: -4 movementspoints, -1 hitpoints, +2 influence, +2 management. The ordeal of the battlefield are now becoming too hard for mind and body, but a lifetime of experience still counts in other aspects of life.

    Elderly: -5 movementspoints, -2 hitpoints, -1 command, +2 influnce, +1 management. The continuing decline of body and mind, but a man that have served his nation for a lifetime still has power through connections and friends.

    Decrepit: -6 movementspoints, -3 hitpoints, -1 command, +1 influnce. The grave awaits and body and mind are close to dead themselves.

    This is of course a crude generalization of how people evolves, but I think it will fit in nicely with the traits and how most people use their generals and for me it gives the game a bigger element of role-playing which keep it interesting.

    I guess this is all for now.

  4. #4
    Member Member paullus's Avatar
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    Default Re: Traits and Ancillaries Brainstorming and Suggestions Thread

    I am certainly a big fan of the aging traits, but giving them too much weight could make them overly deterministic.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


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