I just got a few comments. First I would like to thank Malrubius for all the hard work, he has put into the traits system, which is really making a huge positive difference when playing the game.

My first problem is that it seems, I never get the good infantry leader trait any more. That is despite the fact that as the romans, I have won several clear and heroic victories with armies overwhelmingly consisting of infantry and with the same general. Maybe the triggers need a little tweaking.

Also it seems that a lot of my generals are becoming lovers of beauty and therefore suffers a loss of command stars. Since it is very hard to achieve command stars, (which I think make for an interesting challenge) I don’t think that a trait like lover of beauty should cost my generals command abilities, since war historically was a good way to achieve priceless artwork. I think it would be better if that trait contributes to unrest because the population might, rightly so, think that the general/governor cares more about beautiful things than there wellbeing and spend the taxes accordingly.

In my opinion the age related traits for generals could need a little more elaborating. These are of course just suggestions.

Youth: +2 hitpoints, +4 movementspoints, -1 management, -1 influence. This represent the energy, recklessness and good health as a young man making his way in the world, but without the experience and fame/connections still to come.

Adult: +1 hitpoints, +4 movementspoints, -1 management. Not quite as reckless, but still with energy and good health and beginning to build a reputation.

Fully grown: +1 hitpoints, +2 movementspoints, +1 command, +1 influence, +1 management. The leader at the top of his performance with a body still in good condition, and the experience and connections to really make a difference - especially on the battlefield.

Middle aged: +1 movementspoints, +1 command, +2 influence, +1 management. Still a very capable leader also on the battlefield with at lot of experience, and a man of standing, but with a body beginning to slow down.

Getting older: -2 movementspoints, +1 command, +2 influence, +2 management. A lot of power and connections through a long time of serving, and a mind still sharp, but the body no longer able to keep op.

Senior citizen: -4 movementspoints, -1 hitpoints, +2 influence, +2 management. The ordeal of the battlefield are now becoming too hard for mind and body, but a lifetime of experience still counts in other aspects of life.

Elderly: -5 movementspoints, -2 hitpoints, -1 command, +2 influnce, +1 management. The continuing decline of body and mind, but a man that have served his nation for a lifetime still has power through connections and friends.

Decrepit: -6 movementspoints, -3 hitpoints, -1 command, +1 influnce. The grave awaits and body and mind are close to dead themselves.

This is of course a crude generalization of how people evolves, but I think it will fit in nicely with the traits and how most people use their generals and for me it gives the game a bigger element of role-playing which keep it interesting.

I guess this is all for now.