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  1. #1

    Default Missing: Roman Babies

    I am well...ermm...having problems having babies playing as the romans. I know, I know...I gave all of my generals the birds and the bees lecture. I even went so far as to have them stay in town a bit longer...maybe to blow wind over the low "love embers" in hope of starting a blaze.

    I have built nice governmental buildings for some potential "alone time".

    Alas...no babies and therefore no true Romans!

    I am in year 250 and the only new officials I get are adoptions and man of the hours'....which are most times not as good as a good baby which comes of age.

    Anyone else having this problem?

    P.S. When I played Pontus (until the 243 crash), my generals had babies like rabbits.

  2. #2
    Significante Member Antagonist's Avatar
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    Default Re: Missing: Roman Babies

    I believe it's a deliberate design decision that SPQR (and maybe some other factions) can attain "family members" only through adoption and patronage rather than by birth and marriage. I don't know if it's the same for any other faction as well?

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  3. #3

    Default Re: Missing: Roman Babies

    Yeah, they purposefully don't have babies and give them control - but whoever are the best men rise up and are adopted or gain power through 'men of the hour' events. Some other factions are this way too, but ones that handed power down to children still have the babies.

  4. #4
    Intifadah Member Dâriûsh's Avatar
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    Default Re: Missing: Roman Babies

    Quote Originally Posted by Vibrus
    P.S. When I played Pontus (until the 243 crash), my generals had babies like rabbits.
    That is the oriental way.
    "The ink of the scholar is more holy than the blood of the martyr."


    I only defended myself and the honor of my family” - Nazanin

  5. #5

    Default Re: Missing: Roman Babies

    So no family feuds? Ahh...

  6. #6
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Missing: Roman Babies

    As Teleklos stated, it's made this way to avoid as far as possible the 'Royal Family' unhistorical feel for the Romans and other factions where power only rarely was inherited from father to son.

    It's far from being perfect -given the game code limits- but, IMHO, it's better that everyone having the same 'Genes of the Ruler' system.

    Take into consideration that Rome is an unified faction now, so no more 'Mafia' wars.

  7. #7

    Default Re: Missing: Roman Babies

    Thanks for the heads up. I like the approach by the way. One last question:

    Are babies just not possible or are they just very rare? Finally, can anyone direct me to more information on how the different factions are set up?

    Thanks in advance.

  8. #8
    EB Traiter Member Malrubius's Avatar
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    Default Re: Missing: Roman Babies

    I'm suprised to see it working so well! In testing, Romans could always squeak out a baby or two. If I'd known it was working, I would have put some documentation about it.

    We actually have 3 categories at this time:

    - No babies: Rome, Koinon Hellenon, Qarthadast, Aedui, Arverni

    - Some babies: Sweboz, Iberia, Casse

    - Normal fertility: Dacia, Makedonia, Epeiros, Ptolemaioi, Pontus, Steppe culture (Yuezhi, Pahlava, Sauromatae), Eastern Greeks (Baktria, Arche Seleukeia, Hayasdan)

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

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