Caveat:
I am not playing EB-open beta, these comments are derivative based on thread discussions I have been perusing.
1) Gast' infantry:
These doped up maniacs strike me as correctly depicted in that many of them would have been able to continue the fight despite mortal wounds -- like a dying bear.
Do they survive after the battle? If my hoplite ran the Gast' through the belly, he may well be drugged up enough to shrug it off, kill my hoplite and 6 of his comrades, and then scream in victory over their corpses -- but he would almost certainly be dead in the next few weeks from infection. But doesn't the game have him surviving to fight in the next battle two months hence? Is there any way to address this within the framework of the engine?
2) Upkeep costs on ships:
What the game lacks -- from what I've read -- is a "trireme shed." My readings (admittedly not as focused as the design team) suggest that numerous naval factions would have trireme sheds constructed so that they could safely store and maintain their ships for use in the future, manning them at need but not building them whole cloth each time. Could such a building be developed to drastically reduce the upkeep costs of a naval unit that stayed in port for the entirety of a turn? This would allow folks to build large fleets, mobilize them for war, but then limit costs during quiet times (though of course not have them for deployment).
I also like the idea of under-armed transport ships. This would fit well since the combat ships of the med weren't really intended for transporting numbers of troops and fighting as a navy (the way the system shows it currently).
Thoughts?
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