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  1. #1
    Resident Pessimist Member Dooz's Avatar
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    Default Re: 2 Points for consideration

    Quote Originally Posted by Jebus
    I really feel sorry for the guy that writes EB's code...
    I feel grateful and appreciative. And the whole team as well.

  2. #2
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: 2 Points for consideration

    HEll
    you know you guyz are awesome. though you are very humble.

    We're getting good ideas here guys..




    Could not this idea even be used to simulate supply lines for amies?
    Could the script check if an army was on a tile owned by an enemy?
    And if so, let's hypothetically say we have such a script.
    When the army is in homeland provinces (type1 gov), the script would add more money.
    And if the army was in one of your government type 4-5 provinces, the script could add less money than with typ1 gov.
    This could reflect the attrition of going through a poorly organized (type 4-5) home-province, contrary to going through a highly organized (type 1) homeland province. And then, you could also add even less money while going through allied territory..
    And going through enemy territory should naturally be very expensive. This again could be offset by a general with a "forage" trait..

    See where I'm going with this?
    Last edited by Shigawire; 01-10-2006 at 19:52.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  3. #3

    Default Re: 2 Points for consideration

    Can we remove money from the players treasury if theyt have armies which are more than say 10 squares from one of their settlements (since all armies in the field are led by a character of some kind) to represent the difficulties of resupplying?

    For the glory of Rome

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