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  1. #1
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: 2 Points for consideration

    I am honored to have sparked such a seemingly useful discussion.

    My limited knowledge -- its been years since I read up on triremes, suggests that storage sheds were not uncommon, but that the facilities of Rhodes and Carthage (to use their English names) were the most extensive.

    I love the distance idea. I always wondered about the Scythian fleets I would encounter off Carthago Nova in RTW Vanilla.
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  2. #2
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: 2 Points for consideration

    Militia unit garrison upkeep bonus can be done, to an extent, with the I_NumberUnitsInSettlement.

    Supply lines: Now we're talking! Though, I'm afraid that we can't link it to government buildings in the provinces, we can certainly detect if a character is in enemy lands, but basing it on distance would probably be overly complex with the engine we have at hand. Traiting could, however, tie it to the time the general has spent in hostile territory..

  3. #3
    EB Traiter Member Malrubius's Avatar
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    Default Re: 2 Points for consideration

    Quote Originally Posted by The_Mark
    Supply lines: Now we're talking! Though, I'm afraid that we can't link it to government buildings in the provinces, we can certainly detect if a character is in enemy lands, but basing it on distance would probably be overly complex with the engine we have at hand. Traiting could, however, tie it to the time the general has spent in hostile territory..

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  4. #4

    Default Re: 2 Points for consideration

    Yay i finnally came up with something worth persueing, i did come up with it right? Even if someone else did i have some ideas about that

    You could have a quatermaster ancillary, and alsorts of other ancillaries that could be derived from the howlong have you been in enemy territory trait, like if you took a new town or something like that after spending along time outside a city you get a "quatermaster" or something similar.

    Also you could give him a trait based on what buildings were in the last town he stayed in cant you, you could say that a granary or armoury in that town dictates how good his logistics are, which could have an effect on the money he costs extra.

    For the glory of Rome

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    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: 2 Points for consideration

    Seamus helped spark something potentially great.

    Thanks for your ideas Seamus and Spitful.

    It's always nice when fans and the community provide us with good ideas like this.

    Kudos to the community for being so excellent.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  6. #6

    Default Re: 2 Points for consideration

    You would hate me ... But still I have to say that there is one problem - in some areas plunder would be very big - in fact many wars were pure plunder which RTW is not depicting.
    Making staying on enemy land very expensive won't be historical - in fact (exept some regions - forests, deserts) staying on enemy teritory should in fact give you money, not take it from you. On the other hand, in your land army needs to be fed and paid by your own men ...

    also is there any posibility to give money to army winning a battle if anemy is destoyed or routs? It should be scaled to enemy army size, as it is to reflect capture enemy camp, loot the dead, sell captives.

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  7. #7

    Default Re: 2 Points for consideration

    If the army is larger than the province could sustain, even if it is a foreign one, then supplylines are more important, but if it's of a certain small to medium size it could merit the bonus I would think in most provinces; and of course in winter it would be even worse. But I don't know how good the system could be at determining all of these variants.

  8. #8
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: 2 Points for consideration

    Quote Originally Posted by O'ETAIPOS
    You would hate me ... But still I have to say that there is one problem - in some areas plunder would be very big - in fact many wars were pure plunder which RTW is not depicting.
    Making staying on enemy land very expensive won't be historical - in fact (exept some regions - forests, deserts) staying on enemy teritory should in fact give you money, not take it from you. On the other hand, in your land army needs to be fed and paid by your own men ...

    also is there any posibility to give money to army winning a battle if anemy is destoyed or routs? It should be scaled to enemy army size, as it is to reflect capture enemy camp, loot the dead, sell captives.
    I would hate you?

    I don't see why I would hate someone who reminds me of something so important. Loot! We can't have realistic attrition/logistics without local loot! In fact vanilla does simulate this for the faction being looted. The tile the enemy army sits on starts to look "scorched", and you get "pillage" penalties in your provincial finances.

    Something you forget though, is that a lot of this money is basically just going into the hands of the soldiers who pillage. Varying on the abilities of the commander, little of this loot actually goes to the state treasury. But that's what traits and ancillaries can help with.

    The mercenary army, of which Xenophon was a guest, also went through Cilicia. Due to Cyrus being unable to control them properly, they looted the country and wreaked a lot of havoc. Only thanks to Cyrus' diplomatic skills, and good reputation, did he save this dire situation. You remember the part where both monarchs gave eachother presents to patch up the relationship..

    How much of the money do you think went directly into Cyrus' treasury? The soldiers were the looters. Most likely he ordered them to give it all back for diplomacy's sake. And to preserve his good reputation.

    Hannibal Barka's forces moving through aquitania and the alps would scarcely get much of a bonus.. considering he lost 80`000 men on the march. But once on fertile land, with good celtic allies, he started getting reinforcements and supplies.. The local loot soldiers take from the areas they march over is small pickings compared to the enormous costs of bringing about sufficient logistical operations. But local loot may help alleviate these costs somewhat for an able commander. This is micro compared to macro though.

    Allowing an army to loot the countryside is one way of preserving "morale" (god knows that definition is "flexible")..
    Last edited by Shigawire; 01-11-2006 at 22:16.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

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