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  1. #1
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: 2 Points for consideration

    Yes, but don't overestimate this density. It wasn't as it is today. But I agree that pillaging actual CITIES should reap enormous revenues. But I can't say that I agree with the idea that pillaging the "relatively" empty stretches of land between the cities should reap the same degree of revenue as a city.

    This is why I would like to see special tiles with such resources to be pillaged. Oases in deserts to be foraged, to small populated tiles to be pillaged etc.

    Don't know if this is doable yet though.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  2. #2
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: 2 Points for consideration

    We could link some foraging bonuses to tiles.

  3. #3

    Default Re: 2 Points for consideration

    . But I agree that pillaging actual CITIES should reap enormous revenues.
    And it does. When i pillaged Pella few theys ago i go 7K.
    For pillaging big cities you can get about 20K. Its hudge money eaven in EB.

  4. #4
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: 2 Points for consideration

    Quote Originally Posted by LorDBulA
    And it does. When i pillaged Pella few theys ago i go 7K.
    For pillaging big cities you can get about 20K. Its hudge money eaven in EB.
    Ok. I haven't tried EB yet.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  5. #5

    Default Re: 2 Points for consideration

    Well, here're my two cents, hopefully they'll help.

    - Looting is a great idea, and it can have a whole new line of traits associated with it as was mentionned. Such as for example as "Soldiers's purses filled from loot"(well shorter...), which would mean they've just looted something and are very happy with their commander. But it could make them less eager to fight when the odds are against them, because they don't want to risk what they just got (or something along those lines). Also, there could be a trait which gives Generals something along the lines of 'good looter', makes his soldiers more loyal, and can increase his personal fortune(more influence I suppose) but it could also give him a couple of negative traits as well such as greedy or some such.

    - But there is a huge pretty precedent for supply lines being disrupted, and that at times costed the invaders the war. Though the only example I have it is the Chinese invasion of Korea in the 600s(I think) by the Sui(not sure) dynasty. So perhaps there could be a way to say that if say an enemy force is within X number of tiles(I think) between the province supplying the invaders and the invaders themselves, supply gets harder. Or something like that.

    - As well, isn't it logical to assume(might just be me) that there would be a sort of unofficial guerilla caused by an invasion. I'm not talking about like recruitable forces or the like, but like a scripted events. Sorta like some villagers getting together and getting pissed off that their hardwork is being taken by the invaders, so they try ambushing a small party(handful) of the invaders. And the invading army could lose a handful of men(most likely not from the General unit) each turn it spends in enemy territory to that guerrila thingie. If it's possible, it could be tied to the population of the province's capital, the bigger the population of the capital, the bigger the population of the capital, the higher the number of folks who'd be crazy enough to attempt this. If it can be But never more than like ten(or so) a turn.

    - Also, is it possible to use the looting concept for the navies? Sorta like to mess with the enemy, a faction resorts to pirate tactics if it's close to enemy shores, I'm talking extremely close. Could subtract some cash from whoever's being pirated<is that even a word>?

  6. #6
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: 2 Points for consideration

    If there were some way to imply a settlement near such tiles, that would be fantastic. It'd give the sense that the cities on the map aren't the only populated areas.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

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