Thats a good idea actually. Would be logical without having to repeat all the steps again. Plus if you destroy the current 3 or 4 it will take 20 turns to get back to being able to produce troops and get the bonuses.
Thats a good idea actually. Would be logical without having to repeat all the steps again. Plus if you destroy the current 3 or 4 it will take 20 turns to get back to being able to produce troops and get the bonuses.
Want to join the team and do coding work?
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Time consuming.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Heh I know time-consuming. Re-did every unit stat for RTR 6.0, changed recruitment options, fixed bugs and adjusted all unit costs. Then did it again for the patch. Man that mod had a messy release.
Would you like to take on the task of managing the recruitment strings in the EDB. It's probably the single worst job in EB...We can give you some trial work on that.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Hold on, why arent the 4 types of government part of one building complex? I understand you are running out of them (damn hardcodes), although client state is pretty much permenant you could have only two complexes, to get a level 1, you have to start out with a 3 (Lightly Romanised Province) then upgrade to a 2 (Romanised province) finally to one (in Italy only for Romans). Because of the hardcode allowing 5 building levels per complex couldnt you allow a level between 2 and 1, for the Romans it could be a full Roman Citizenship, as it provinces will develop in each players game and adding an alternative to the Italian government makes sense, as history is nolonger the same after 272BC, i could migrate to Britain and set up a new empire there? This would add an extra flexibility which i think that EB would benefit from.
Am i missing something or is this different from the way EB does it. You could have the things happen automatically through scripting if you wanted, but im not sure its possible to do.
Last edited by Spitful; 01-10-2006 at 18:42.
For the glory of Rome
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