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Thread: Idea for Govt expansion

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  1. #1
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Idea for Govt expansion

    There is a limit to both the willingness of factions to expand in the Roman way, and a limit to projection of direct rule. Ignoring these realities is what makes the conquest system of RTW seem so artifical. Using the engine this is the best way we can do it.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  2. #2

    Default Re: Idea for Govt expansion

    Each decision was made uniquely for each faction (for type1 and type2) - depending on how they expanded historically and what their faction is like. Within those boundaries you always still have multiple choices, but there's no way we're letting an Epeirote homeland province that can recruit Chaonian guards and such be possible to be built just anywhere on the map - we're restricting it. Some folks have more restricted type1 and 2 maps, but it's more based on how well they exported their culture/military compared to others.

    We really worked hard on giving each faction their own historical unique strengths and weaknesses.

  3. #3

    Default Re: Idea for Govt expansion

    is it possible to associate building construction with some kind of reform? if it was, perhaps this could be used to represent the ability to assimilate cultures into an empire, suppose that once the romans conquered so many cities, they would then become more proficient at annexing them. This could perhaps reduce the lack of late game historical accuracy. For example, before alexander there was no hellenic culture in persia, yet less than 100 years after his death the greeks can build level 2 governments across formerly persian lands. had alexander decided to conquer europe instead, then persia would lack hellenic culture and the greek level 2 governments would extend into spain and italy. i'm not sure what the limits of scripting are and i know that this is tricky but it would be interesting to see.

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