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  1. #1
    Resident Pessimist Member Dooz's Avatar
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    Default Re: a question about difficulty settings

    Quote Originally Posted by booker
    I do!
    But for some reason i played most on VH/VH and then i experiment on VH/M, etc..

    I guess it`s the "challenge" that make you say... try to beat me AI! and you end up playing on the higher levels instead of the more "realistic" levels.

    I`m going to settle on High/High now.. since i started to see the AI cheating on the campaign (never had this problem before until now). But my last campaign was crazi how the AI manage to send full stack after full stack...
    In my current M/M campaign the AI is sending stack after stack as well. But this is a little error or unfinished aspect of the beta which is going to be fixed in future builds. So don't expect too much of an easy going game with the H/H! And to me, it's always been more fun to play more realistically myself, trying to keep in mind what would really happen and such instead of just trying to beat the AI at all costs. It just feels too gamey that way... no fun.

  2. #2
    Guest Dayve's Avatar
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    Default Re: a question about difficulty settings

    So is it true that the AI on hard battle settings get only a morale boost? If so then they wouldn't slaughter your elite units at all... In fact battles would be more enjoyable than on medium! Look at how quick enemies route on medium if they are showered with javelins as they approach your line... And most armies never even have a general so the morale boost they get will simply make it equal in terms of fighting... Even if the AI does have a general, he only gets himself killed immediately anyway... Does anybody know for sure about what bonuses they get on hard battles? I'm going to go and do a bit of testing myself in a second to see if it's just a morale boost...

  3. #3

    Default Re: a question about difficulty settings

    Quote Originally Posted by Dayve
    Does anybody know for sure about what bonuses they get on hard battles?
    Hard: +4 Attack, +4 Morale
    Very Hard: +7 Attack, +7 Morale

    According to question #13 of RTR's FAQ.
    Oh, and also the Roman and Seleucid flags seem to be switched.

  4. #4
    Guest Dayve's Avatar
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    Default Re: a question about difficulty settings

    Well here are the results of the quick testing i just did.

    Test notes: Custom battle, hard difficulty setting, me as Aediu vs AI as the Casse, each given one unit of Lugoe(sp) which have identical stats, with no upgrades... Grassy flatland map, no weather changes so weather is as it is default when you click custom battle, both units fresh at the moment of engaging in combat and i did my warcry at exactly the same time as the enemy. Screenshots below.







    As you can see i lost two and won one, which is baffling me... If the enemy has +4 attack and +4 morale, both did warcry at the same time and were both fresh when fighting began, there is absolutely no way i could have won, isn't that right? And all three tests were close, if the AI had +4 attack then it would have had considerably more kills of my men and considerably less deaths of its own, right? And the one thing i've already mentioned which leads me to believe the AI doesn't actually have any attack advantage is that - I won one of the battles, which under the circumstances should be impossible.
    Last edited by Dayve; 01-12-2006 at 10:10.

  5. #5

    Default Re: a question about difficulty settings

    Quote Originally Posted by Dayve
    Test notes: Custom battle...
    I've heard the difficulty levels of custom battles are bugged in 1.2 (and earlier patches, presumably); the player and the AI both get the +4 or +7 in custom battles.

    So, that won't help
    Oh, and also the Roman and Seleucid flags seem to be switched.

  6. #6
    EB Traiter Member Malrubius's Avatar
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    Default Re: a question about difficulty settings

    Quote Originally Posted by MeroFromVero
    I've heard the difficulty levels of custom battles are bugged in 1.2 (and earlier patches, presumably); the player and the AI both get the +4 or +7 in custom battles.

    So, that won't help
    Yeah, custom battles assign the bonus to both sides. Campaign battles aren't like that, only the AI gets the boost. So go ahead and save your game right before a battle and try it again.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  7. #7
    Guest Dayve's Avatar
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    Default Re: a question about difficulty settings



    Well ok how about this oh scripting geniuses of whom we are all not worthy and all that, would it be possible to make a script optional for download that would simply give the AI a morale bonus if we might want it to have one? I'm sure you'll all agree that that would make battles so much more enjoyable that they currently are... Maybe just a morale bonus of 4? I know that there would be plenty of export_descr_unit file changing probably, but i can easily change units in that to have more/less morale or anything in there for that matter... So if doing this would actually be possible and someone who knows how to do the script thing if it needs one would be willing at a later date then i will slave over the export_descr_unit for hours and hours changing things if that's what it takes.

    If CA can give the AI +4 attack and morale then surely we can take the +4 attack away?
    Last edited by Dayve; 01-12-2006 at 10:31.

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