Arman616 04:29 01-11-2006
I think it would be good to have more than one settlment per province. Because I'm sure that within one province, there were numerous smaller settlements and a capital city. This would be great because conquering the sole city in a pronvince won't automatically equate to dominance over the province. This would allow more strategic position of armies in a settlements in a province and more strategy.
What do you guys think?
Warlord 11 04:47 01-11-2006
I don't think it is possible
QwertyMIDX 04:57 01-11-2006
We'd love to have that too, no luck though. We will try to make the map more alive with graphics at some point, but that is the best we can do.
Unless you do like Metropolis mod did in RTR its impossible
Geoffrey S 11:09 01-11-2006
Besides, that leads to siege after boring siege, particularly in areas where most mods go wild such as Greece. No, rather the way it is in EB at the moment. The distances seem just right for the gameplay at the moment.
What would make sense (gameplaywise) is all starting capitals have a twincity, representing the strength of the capital. I don't know if it's possible though to have a province in the middle of a province.
Kralizec 14:34 01-11-2006
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Originally Posted by Germaanse Strijder:
I suggest EB incorporate some aspects of Metropolis as well (a mini mod for RTR)
Basicly a province was dotted with several villages, wich acted similar to the way mines do. You could chose to upgrade these villages around your city just like mines, to increase farming income.
Another feature was that a lot of cities were now wall less and incapable of building them, making the cities that did have them strategicly important positions. You'd then not to have to waste a turn for conquering every insignificant settlement you'll run across. I'm not sure if this feature is cut out for EB, but it was interesting to play it with RTR.
Did they take the place of mines? What method did they use to make this work?
Kralizec 14:43 01-12-2006
Here is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Arman616 09:59 01-13-2006
Originally Posted by
Germaanse Strijder:
Here is the metropolis mod for RTR plus description. Apparently he indeed replaced the mine recource with the graphic of the small barbarian towns. Mines are still there, actually 4 different mines, but don't show on the campaign map anymore I think.
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
Mouzafphaerre 10:26 01-13-2006
Originally Posted by Arman616:
Then I think more pronvinces should be added then, kind of like RTR. Will this be done?
.
AFAIK we've already got the max. hardcodedly possible

# of provinces.
.
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