Thanks Professorspatula.
I found the problem with my charater traits file. The mod I am using seems to have borrowed the triggers from BI and they have the decreased treasury threshhold of 11k, 17k and 23k with higher chances of gaining these bad traits.
;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 11000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 10
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects BadAdministrator 1 Chance 3
;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 17000
Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 10
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 10
;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 23000
Affects Corrupt 1 Chance 7
Affects Aesthetic 1 Chance 15
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 15
;------------------------------------------
Trigger corruption3
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and Treasury > 15000
and CultureType roman
Affects ApicianRomanVice 1 Chance 13
I have now changed them back to the original. Which isn't all that bad it seems. I dont mind 1 out of three embezzlers, just not all three.
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