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  1. #1

    Default Re: Bad traits due to excessive cash!

    But it is the standard for BI (which tends to have much lower income generally anyway).

  2. #2

    Default Re: Bad traits due to excessive cash!

    Upkeep for units in BI is really higher than in RTW. (Or so I think)
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  3. #3
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Bad traits due to excessive cash!

    Well crap, I have upwards of 500,000 dollars in my campaign, and I've been wondering why the traits of all my governors has gone to absolute crap...

    Hmm...
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  4. #4

    Default Re: Bad traits due to excessive cash!

    You have 500k denarii!! Don't you have an army?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Bad traits due to excessive cash!

    Note that in BI with patch 1.6 these triggers got tweaks so they happen slightly later, plus chances to gain those traits are much lower.

    Here is the whole listing for anybody interested (BI):

    Code:
    ;------------------------------------------
    Trigger corruption1
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and Treasury > 13000
    
        Affects Corrupt  1  Chance  1 
        Affects Aesthetic  1  Chance  1 
        Affects ExpensiveTastes  1  Chance  1 
        Affects Epicurean  1  Chance  1 
        Affects Embezzler  1  Chance  1 
    
    ;------------------------------------------
    Trigger corruption2
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and Treasury > 18000
    
        Affects Corrupt  1  Chance  2 
        Affects Aesthetic  1  Chance  2 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Epicurean  1  Chance  3 
        Affects Embezzler  1  Chance  2 
    
    ;------------------------------------------
    Trigger corruption4
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and Treasury > 24000
    
        Affects Corrupt  1  Chance  4 
        Affects Aesthetic  1  Chance  4 
        Affects ExpensiveTastes  1  Chance  3 
        Affects Epicurean  1  Chance  3 
        Affects Embezzler  1  Chance  4 
    
    ;------------------------------------------
    Trigger corruption3
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and Treasury > 24000
              and CultureType roman
    
        Affects ApicianRomanVice  1  Chance  5 
        Affects Loyal  1  Chance  3 
    
    ;------------------------------------------
    Trigger corruption4_western_empire
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and SettlementBuildingExists >= proconsuls_palace
              and Treasury > 13000
              and Treasury <= 24000
              and CultureType roman
              and FactionType empire_west
    
        Affects ApicianRomanVice  1  Chance  4 
        Affects Corrupt  1  Chance  2 
        Affects Embezzler  1  Chance  2
    Notice they all now require 4th level cities.
    And that romans can gain Loyalty benefits this way too.

    and:

    Code:
    Trigger luxurious_lifestyle3
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= city_plumbing
              and Treasury > 5000
    
        Affects Aesthetic  1  Chance  2 
        Affects Epicurean  1  Chance  3 
        Affects ExpensiveTastes  1  Chance  2 
        Affects Gambling  1  Chance  2 
        Affects Generous  1  Chance  5 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle5
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= silk_rd
              and SettlementBuildingExists >= governors_palace
              and Treasury > 8000
    
        Affects Aesthetic  1  Chance  3 
        Affects Epicurean  1  Chance  2 
        Affects ExpensiveTastes  1  Chance  2 
        Affects Gambling  1  Chance  1 
        Affects Girls  1  Chance  3 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle6
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and CultureType roman
              and Treasury > 1000
              and SettlementBuildingExists >= city_plumbing
              and SettlementBuildingExists >= curia
    
        Affects Loyal  1  Chance  1 
        Affects Epicurean  1  Chance  1 
        Affects ApicianRomanVice  1  Chance  2 
        Affects Gambling  1  Chance  1 
        Affects Girls  1  Chance  1
    Last edited by player1; 01-13-2006 at 12:38.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #6

    Default Re: Bad traits due to excessive cash!

    I wish I could have these problems. I had a nice big treasury as Egypt until the plague that is the Scipii started expanding, I was happily tackling Scythia but then suddenly I needed lots of troops on two fronts. I struggle to break even :(

    (But most my cities are very well equiped, most possible buildings that can be built have been built)

  7. #7
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Bad traits due to excessive cash!

    Hmm.

    With the benefit of hindsight it was probably not that clever to peg VnVs to a set amount of cash for a faction. It would have been better to consider the faction's wealth as a proportion of the total cash in the game world for all factions, at least for some of the corruption traits. For some of the governor traits, a similar check for the proportion of wealth his city generated for the faction would have been equally valid.

    That way, "rich" would have been a relative thing, not an absolute.
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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