But it is the standard for BI (which tends to have much lower income generally anyway).
But it is the standard for BI (which tends to have much lower income generally anyway).
Upkeep for units in BI is really higher than in RTW. (Or so I think)
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Well crap, I have upwards of 500,000 dollars in my campaign, and I've been wondering why the traits of all my governors has gone to absolute crap...
Hmm...
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
You have 500k denarii!! Don't you have an army?
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
Note that in BI with patch 1.6 these triggers got tweaks so they happen slightly later, plus chances to gain those traits are much lower.
Here is the whole listing for anybody interested (BI):
Notice they all now require 4th level cities.Code:;------------------------------------------ Trigger corruption1 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists >= proconsuls_palace and Treasury > 13000 Affects Corrupt 1 Chance 1 Affects Aesthetic 1 Chance 1 Affects ExpensiveTastes 1 Chance 1 Affects Epicurean 1 Chance 1 Affects Embezzler 1 Chance 1 ;------------------------------------------ Trigger corruption2 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists >= proconsuls_palace and Treasury > 18000 Affects Corrupt 1 Chance 2 Affects Aesthetic 1 Chance 2 Affects ExpensiveTastes 1 Chance 3 Affects Epicurean 1 Chance 3 Affects Embezzler 1 Chance 2 ;------------------------------------------ Trigger corruption4 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists >= proconsuls_palace and Treasury > 24000 Affects Corrupt 1 Chance 4 Affects Aesthetic 1 Chance 4 Affects ExpensiveTastes 1 Chance 3 Affects Epicurean 1 Chance 3 Affects Embezzler 1 Chance 4 ;------------------------------------------ Trigger corruption3 WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists >= proconsuls_palace and Treasury > 24000 and CultureType roman Affects ApicianRomanVice 1 Chance 5 Affects Loyal 1 Chance 3 ;------------------------------------------ Trigger corruption4_western_empire WhenToTest CharacterTurnEnd Condition EndedInSettlement and SettlementBuildingExists >= proconsuls_palace and Treasury > 13000 and Treasury <= 24000 and CultureType roman and FactionType empire_west Affects ApicianRomanVice 1 Chance 4 Affects Corrupt 1 Chance 2 Affects Embezzler 1 Chance 2
And that romans can gain Loyalty benefits this way too.
and:
Code:Trigger luxurious_lifestyle3 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= city_plumbing and Treasury > 5000 Affects Aesthetic 1 Chance 2 Affects Epicurean 1 Chance 3 Affects ExpensiveTastes 1 Chance 2 Affects Gambling 1 Chance 2 Affects Generous 1 Chance 5 ;------------------------------------------ Trigger luxurious_lifestyle5 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and SettlementBuildingExists >= silk_rd and SettlementBuildingExists >= governors_palace and Treasury > 8000 Affects Aesthetic 1 Chance 3 Affects Epicurean 1 Chance 2 Affects ExpensiveTastes 1 Chance 2 Affects Gambling 1 Chance 1 Affects Girls 1 Chance 3 ;------------------------------------------ Trigger luxurious_lifestyle6 WhenToTest CharacterTurnEnd Condition EndedInSettlement and RemainingMPPercentage = 100 and CultureType roman and Treasury > 1000 and SettlementBuildingExists >= city_plumbing and SettlementBuildingExists >= curia Affects Loyal 1 Chance 1 Affects Epicurean 1 Chance 1 Affects ApicianRomanVice 1 Chance 2 Affects Gambling 1 Chance 1 Affects Girls 1 Chance 1
Last edited by player1; 01-13-2006 at 12:38.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
I wish I could have these problems. I had a nice big treasury as Egypt until the plague that is the Scipii started expanding, I was happily tackling Scythia but then suddenly I needed lots of troops on two fronts. I struggle to break even :(
(But most my cities are very well equiped, most possible buildings that can be built have been built)
Hmm.
With the benefit of hindsight it was probably not that clever to peg VnVs to a set amount of cash for a faction. It would have been better to consider the faction's wealth as a proportion of the total cash in the game world for all factions, at least for some of the corruption traits. For some of the governor traits, a similar check for the proportion of wealth his city generated for the faction would have been equally valid.
That way, "rich" would have been a relative thing, not an absolute.
Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.
The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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