Note that in BI with patch 1.6 these triggers got tweaks so they happen slightly later, plus chances to gain those traits are much lower.
Here is the whole listing for anybody interested (BI):
Code:
;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and Treasury > 13000
Affects Corrupt 1 Chance 1
Affects Aesthetic 1 Chance 1
Affects ExpensiveTastes 1 Chance 1
Affects Epicurean 1 Chance 1
Affects Embezzler 1 Chance 1
;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and Treasury > 18000
Affects Corrupt 1 Chance 2
Affects Aesthetic 1 Chance 2
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 2
;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and Treasury > 24000
Affects Corrupt 1 Chance 4
Affects Aesthetic 1 Chance 4
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 4
;------------------------------------------
Trigger corruption3
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and Treasury > 24000
and CultureType roman
Affects ApicianRomanVice 1 Chance 5
Affects Loyal 1 Chance 3
;------------------------------------------
Trigger corruption4_western_empire
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= proconsuls_palace
and Treasury > 13000
and Treasury <= 24000
and CultureType roman
and FactionType empire_west
Affects ApicianRomanVice 1 Chance 4
Affects Corrupt 1 Chance 2
Affects Embezzler 1 Chance 2
Notice they all now require 4th level cities.
And that romans can gain Loyalty benefits this way too.
and:
Code:
Trigger luxurious_lifestyle3
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_plumbing
and Treasury > 5000
Affects Aesthetic 1 Chance 2
Affects Epicurean 1 Chance 3
Affects ExpensiveTastes 1 Chance 2
Affects Gambling 1 Chance 2
Affects Generous 1 Chance 5
;------------------------------------------
Trigger luxurious_lifestyle5
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= silk_rd
and SettlementBuildingExists >= governors_palace
and Treasury > 8000
Affects Aesthetic 1 Chance 3
Affects Epicurean 1 Chance 2
Affects ExpensiveTastes 1 Chance 2
Affects Gambling 1 Chance 1
Affects Girls 1 Chance 3
;------------------------------------------
Trigger luxurious_lifestyle6
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and CultureType roman
and Treasury > 1000
and SettlementBuildingExists >= city_plumbing
and SettlementBuildingExists >= curia
Affects Loyal 1 Chance 1
Affects Epicurean 1 Chance 1
Affects ApicianRomanVice 1 Chance 2
Affects Gambling 1 Chance 1
Affects Girls 1 Chance 1
Bookmarks