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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Interactive History V: The Duel of the Sea

    Just want to point out that every post counts (as long as it isn't another from the same person). So do not feel that you shouldn't post. In case of ties, it will be the best argument and if I can't find one that is good enough I will just pick as per seniority.

    So you must keep arguments good (keeping in line with the idea that you are all different personalities of our admiral arguing with the main personality).
    You may not care about war, but war cares about you!


  2. #2
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Interactive History V: The Duel of the Sea

    1)C, send out a quick battlecruiser force to smash a Scandinavian convoy or two. This is less likely to get you in trouble than an attack on Dover and will both hone their skills and greatly improve morale, as long as things don't turn sour anyway...

    2)B, scale back wireless or change encryption schemes. It won't stop the sailors from screwing around while on shore leave, but will help to break the monotony, perhaps improving morale or at least their mental edge, and be beneficial to future operations.

    3)A or B, if the final decision is to attack a Sandinavian convoy or Dover definately send out the zeppelins, you will already have shown that you are up to something so there is no great risk in sending out the zeppelins. Otherwise keep them at home for now.

    4)Keep the old ships at home for now, but don't completely resign them to the mothballs, they could be handy later on as a diversionary force.

    5) Definately recall the Baltic fleet, they are good enough to help alleviate the English navy's sheer weight of numbers.
    "A man's dying is more his survivor's affair than his own."
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  3. #3
    Member Member Flavius Clemens's Avatar
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    Default Re: Interactive History V: The Duel of the Sea

    1 B) Whilst I'm tempted by the option of a quick win convoy raid, as a new commander I'd rather gain more familiarity with the fleet first and be sure that skills haven't gone rusty since Jutland. And training keeps the whole fleet busy, whereas the raid options will only occupy part of it, leaving the rest still prey to thoughts of revolution.

    2 B) Same arguments as the other posts. But, if we do opt for a raid on Dover or the convoys, then try and throw the Brits off the scent by making the limited wireless traffic and direction of steaming the target we haven't chosen. The Captains then turn to the real target, which only they know in advance.

    3 B) No major scouting - keep them in reserve for the future. (I take it from the description that training and morale aren't a problem for them.)

    4 Agree with Uesugi Kenshin - Keep the old ships at home for now, but don't completely resign them to the mothballs, they could be handy later on as a diversionary force.

    5) A. Every ship that can make a serious contribution is needed.
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  4. #4
    Evil Sadist Member discovery1's Avatar
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    Default Re: Interactive History V: The Duel of the Sea

    Raids are a terrible idea. The Brits can read our wireless transmissions, otherwish Jutland wouldn't have happened. ANy raid would be doomed.


    GoreBag: Oh, Prole, you're a nerd's wet dream.

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