Here is what I have in mind. I would like the game to replenish a general's units whenever he ends his turn in a settlement. Here is what I have so far. I can't get it to work. I only tried with one general, but of course it would be preferable if the script checked all generals for all factions.
Code:
script
declare_counter loop
set_counter loop 0
monitor_event FactionTurnStart FactionIsLocal TrueCondition
monitor_conditions EndedInSettlement Quintus
replenish_units Quintus
end_monitor
end_monitor
while I_CompareCounter loop = 0
end_while
end_script
I checked the the overall script works. If I just ask it to reposition quintus, for example, without checking EndedInSettlement, it works.
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