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Thread: Comparing EB and RTR

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  1. #1
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Comparing EB and RTR

    RTR 6.X is already a finished product. It's well polished, immersive, and generally a damn fine mod. EB needs a lot of tweaking, but the level of detail is amazing when it comes to scripts, traits etc. The OB already exceeded my first expectations, and I'm looking forward to future versions

  2. #2

    Default Re: Comparing EB and RTR

    EB has a sometimes fascinating, sometimes intimidating (to me) use of other languages for things like troops and city improvements. I'm not sure why, but I seem to be able to handle some languages, like latin, easier than greek or a few others. Neither mod (I think) has druids or arcani, and though I miss the druid's abilities and the arcani's look, I fully agree with their non-existance in the game.

  3. #3

    Default Re: Comparing EB and RTR

    Mostly what Simon says!
    RTR map is also expanded east to beyond Bartix/whatever

    EB take scripting to new different level compare to anything!! Amazing stuff.

    Think also models and animations more different from vanilla in EB.

    But now EB is beta, very buggy.
    RTR is in best shape ever with 6 "Gold".

    Currently RTR for play, EB to help find problems and so help most ambitious project to success, or to glimpse some exciting new thing.

  4. #4
    Son of a Star Member Bar Kochba's Avatar
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    Default Re: Comparing EB and RTR

    think there both wicked mods one thing i like about EB is the Uninstaller but all in all i think Rtr have better battles at the moment but then again this is only the beta version not completed so who knows?
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  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Comparing EB and RTR

    Right now, I'd say RTR is really what RTW should have been in a number of regards, and is a most excellent and ambitious mod. EB however takes detail, accuracy and the campaign gameplay mechanics to a different level, doing a large number of things that alter the way you play significantly; it's needing a lot of work still, but at the moment to me it's the more promising of the two. EB changes a lot of things quite radically, whilst RTR improves the original RTW formula immeasurably. Both are very good mods.

    Though, as has been stated, RTR is far better at the moment if you want to play a proper campaign without CTDs.

    Unfortunately, I haven't had much time to play either, particularly over the last few weeks.
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  6. #6

    Default Re: Comparing EB and RTR

    They are the only two playable (both ready to play and worth playing) mods for RTW. Both are good, EB is better.

    The end.

  7. #7
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: Comparing EB and RTR

    Quote Originally Posted by Chester
    They are the only two playable (both ready to play and worth playing) mods for RTW. Both are good, EB is better.

    The end.
    Not really. I can't say EB is better just yet. It is still incomplete, after all, and the team has made it clear that they are sending this baby out for bug-hunting, not completely worry-free enjoyment. RTR is awesome, as always, and EB is, of course, awesome as well. Why would one even need to say "better?" Can't both be "great?"

    It's like comparing apples to...apples, but they are both sweet!

    Also, there are other mods worth playing. For example, SPQR is very unique -- a few fans have become SPQR fanatics as a result -- and some of their/his concepts just touches my taste, like the 0-turn thing and the supremely unbreakable Spartans.

    *waits for people to burn his effigy for saying that last phrase, which is historically incorrect*

    Besides, I am enjoying Extended Greek Mod on Mundus Magnus right now which spices up the vanilla game a lot especially for the Greeks. It's fun to go playing around with lite mods like that one.

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