Quote Originally Posted by orangat
I was beginning to wonder what was the point of keeping peltasts since they run out of ammo quickly and have a short range.
Um, I fear in vanilla they are a pretty pointless unit. I'm not sure about Oaty's point - the "swing speed" of both units is the same, so I'm not clear why peltasts should do damage more quickly. I can't say I've observed them having a higher rate of fire.

By contrast, in some of the mods, they are very useful. In RTR, peltasts used to be lethal against phalanxes and in EB, I like them as classical skirmishers - taking fire, distracting enemy etc. Archers have rather different functions in the mods - including as the "anti-peltast" unit.