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  1. #1

    Default indian units

    what r the indian units include???? like to see more of them what abt adding indian fraction.

  2. #2

    Default Re: indian units

    Two currently - the 'indo-greek hoplite' of which there are two skins (one merc and one baktrian); and the indian longbow unit, which has swords also.

    Can't remember if there's an indian light horse unit in the works or not.

    Doubtful if there will be a faction though, as the only one that would work is only partially on our map and we're determined not to try to represent only part of a people on our map.

  3. #3
    Guest Dayve's Avatar
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    Default Re: indian units

    Apart from the long range, do indian longbows have any other advantages? They have a 5 missile attack and a 350+ upkeep, whereas a slightly shorter range archer can be recruited or bought as mercenaries for a mere 155 a turn... In a vh/m campaign where i own 6 cities and can barely field half a stack without going into debt, and where i have the Seleukids north west knocking at my door with full stack armies which they should NOT be able to upkeep, and the Ptolemies at my south west ready to backstab me any turn now like they always do, why should i pay an extra 200 upkeep per turn for a unit just as good as one i can pay 155 for?

  4. #4

    Default Re: indian units

    I think they had armour piercing? Not sure here though. Does the alternate Unit also have that? Or am i completely wrong?

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: indian units

    Their other weapon is a sword. They rock.
    Cogita tute


  6. #6
    Guest Dayve's Avatar
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    Default Re: indian units

    But... 350 a turn... For that i could have two of the other kind with the same missle attack... And these other guys who's name i can't remember or prenounce or be bothered to go into the game and look also carry a massive spear as a secondary weapon making them not even that bad against light/medium cavalry... And lets face it when are your archers ever commited to melee against infantry? Only if a battle is lost anyway, on the other hand enemy cavalry always finds a way of getting at my archers so their huge spears really help...

    BUT i will admit i've not even used the indian guys yet as i've been put off by their upkeep basically... What with me being poor and at war and being able to field only 10 units aside from garrisons and such, so i've just stuck with the cheap effective mercenary guys... In large numbers (2 or more units) they decimate Seleukid Thureophoroi and Pantapadoi (who made the skins for those pantapadoi guys? Crucify him! ) and more importantly they kill their cavalry quite easily, except for their generals, i have to enrich uranium and use tactical miniature battlefield ancient nukes to take out those... But i'll definately try some tomorrow anywho... Bedtime for now.

  7. #7
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: indian units

    They have a bonus against elephants, and a huge two handed sword.
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