Thanks for making this mod, first of all. While Rome Total Realism is obviously much more polished and complete at this stage I think that with time Europa Barbarorum can be even better. I have a few suggestions.
Cavarly need a MUCH greater charge bonus. Cavalry no longer have any real shock value and basically pull up next to the enemy and start stabbing or thrusting. This means that hammer and anvil tactics no longer work as a cavarly charge in the flank or rear is virtually meaningless. Usually a cavalry charge would shake the morale of the ememy due to the impact. Not anymore. Cavarly now have difficulty even taking on skirmishing troops.
I like the way the cost of units and buildings has risen. It means that large battles now really mean something and can be decisive. The large cost of naval fleets adds importance to the naval aspect of the game; ships are no longer a throwaway asset.
The Chinease faction should probably be replaced with the Ilyrians, Numidians, Mauryans or Nabeteans. Each of those factions was more influencial in the time period. Mauryans would be good because it would be interesting tactically; a faction that relies on elephants for tactical sucess!
You should probably look to switch to the BI engine in the future. Not only for night battles and swimming but also for the vast new possibilities that the scripting open up.
Overall, great mod!
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