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  1. #1

    Default Capital Cities

    I've a couple of questions:

    1. Apart from being the reference point for calculating distance from capital unrest/loyalty effects, does being the capital have any affect on a city?

    2. What are the effects of changing capitals (beyond moving the "centre of gravity" of your empire)?

    3. Are there any plans to change the way capitals are dealt with in future builds of EB (special traits, trade bonuses .... etc)?

  2. #2
    EB Traiter Member Malrubius's Avatar
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    Default Re: Capital Cities

    I don't think there's much we can do with capitals through scripting or traits.

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  3. #3

    Default Re: Capital Cities

    If there are no plans to do anything with capital cities can someone clarify how they work at the moment?
    As far as I can tell, all a capital is used for is as a reference point to judge how remote each province is. Is this correct or am I missing any other effects? And are there any game effects when you change capitals?

  4. #4
    EB Traiter Member Malrubius's Avatar
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    Default Re: Capital Cities

    That's it,I'm afraid.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  5. #5

    Default Re: Capital Cities

    Unfortunately, as far as I'm aware there's no way by which scripts or traits can detect which city is the current capital. Given that the distance from capital routines are also closed to us, this means we really can't affect the gameplay side of them.
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  6. #6

    Default Re: Capital Cities

    Long time lurker, first time poster...



    How do you change your capital...

  7. #7
    Centurion Scotticus Cotta Member Scott's Avatar
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    Default Re: Capital Cities

    Quote Originally Posted by Epistolary Richard
    Unfortunately, as far as I'm aware there's no way by which scripts or traits can detect which city is the current capital. Given that the distance from capital routines are also closed to us, this means we really can't affect the gameplay side of them.
    Is it possible to not let the capital be chaged? So then you can have the captial traits and stuff and if you lose it your capital gets moved and in oder to get the trait bounses agian you have to retake your capital.
    Senoir Centurion Scotticus Cotta

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