Results 1 to 6 of 6

Thread: GUI's in development for EB

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default GUI's in development for EB

    Some more treats for you...

    We have three sets of GUI's in development for the build to show you here, and they could have been in the open beta if not for a problem we are having. It seems as though you can have variants for each culture if you unpack the files, but when you repack them they are ignored. We haven't found a way around this yet. If anyone has any ideas or knows of a mod that has done this (i.e., had multiple GUI's) please contact us. Here are some links to the problem:

    https://forums.totalwar.org/vb/showthread.php?t=58601
    http://www.twcenter.net/forums/showt...351#post724351

    So, the GUI's (Graphical User Interface, or "skins") that we are working on are these:

    Steppe Factions:

    For these we have a look that is primarily linen. There are leather and bone elements in the interface, as well as extended golden handles topped with horse heads.

    Karthadastim:

    The look is primarily a reddish weathered stone with palms acting in the place of the old 'pillars'. More work needs to be done here, including removing the greek key pattern in the messages.

    Barbarian:

    There is a primary wood look for the GUI and a parchment look for the windows/messages. A celtic pattern takes the place of the greek key in the latter. The wood panels are topped with stone and overgrown in places with ivy and lichen. This is still very much a work in progress (currently trying to replace the gold circles with torques).

    Also work is going on on the "Eastern Greek" factions' GUI, but it is not ready to be shown yet, as is work on the Pontos/Ptolemaioi combination (which is understandably difficult to visualize).

    So, the purpose of showing these is mainly to try and get help to actually realize them. If we unpack certain files, all of these are useable in game. But we don't want to do that. Maybe some of you can help us figure out how to solve the problem first. Hope you enjoy taking a peek at them. Don't be too harsh! (they're still a WIP) :laughing:

  2. #2
    Master of Puppets Member hellenes's Avatar
    Join Date
    Sep 2003
    Location
    the never land
    Posts
    1,310

    Default Re: GUI's in development for EB

    Why dont you combine all the files in patch_0?
    And then it will overwright the original patch_0...
    Ive unpacked the pack so the UIs dont come as surprise and I would suggest people with BI that they can modify the BI barbarian UI with the EB faction symbols and use that...Its more professional I dare to say...
    BTW can you make new symbols for faction events that are dropping on the left? The red roman legionares look kinda odd when you play as Makedone...

    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  3. #3

    Default Re: GUI's in development for EB

    Wow, great looking GUIs! Especially the Karthadastim one, but the others are great too.

    But what's wrong with just unpacking the packs? Do they take up more space unpacked or something?

  4. #4

    Default Re: GUI's in development for EB

    Quote Originally Posted by hellenes
    BTW can you make new symbols for faction events that are dropping on the left? The red roman legionares look kinda odd when you play as Makedone...

    Hellenes
    This is in the works.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  5. #5

    Default Re: GUI's in development for EB

    I'm pleading with anyone out there who knows how to do this and is interested in seeing it in EB (as I have done some of the work already but we haven't been able to get it into the build functioning):

    If there is a way to have multiple gui's work in a *packed* build, could you let me know? I am totally ignorant about packing things and I don't have time (with all the other EB stuff I'm doing right now) to figure this out too - but when the GUI tga files I sent in to be packed for our build were indeed packed, they wouldn't work. I have no idea why, but has anyone had success with this? If someone is willing to try some different things out for us, I'll send you the files we have at this point (like you see in post 1 above) and see if you can get them working.

    Keep in mind that I could get all of them to work just fine when I had run the unpacker. I had to make sure all the files were present also (from the ROMAN/INTERFACE/ file - if you only have some they won't work) when I made a new subdirectory (e.g., BARBARIAN/INTERFACE ). But when I did that they worked just fine. It was only when it was all packed together that they didn't show up at all. Maybe it was something simple that happened along the way - but I am not involved in all the processes. So, anyone up for it? If we can make it work packed, then when you play as roman you'll see one GUI, when you play as steppe you'll see another, etc. We don't want to only have one for the whole game.

    Thanks! (hopefully! )

  6. #6
    Senior Member Senior Member Reenk Roink's Avatar
    Join Date
    Oct 2005
    Posts
    4,353

    Default Re: GUI's in development for EB

    This is very nice indeed. Good Luck.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO