Some more treats for you...
We have three sets of GUI's in development for the build to show you here, and they could have been in the open beta if not for a problem we are having. It seems as though you can have variants for each culture if you unpack the files, but when you repack them they are ignored. We haven't found a way around this yet. If anyone has any ideas or knows of a mod that has done this (i.e., had multiple GUI's) please contact us. Here are some links to the problem:
https://forums.totalwar.org/vb/showthread.php?t=58601
http://www.twcenter.net/forums/showt...351#post724351
So, the GUI's (Graphical User Interface, or "skins") that we are working on are these:
Steppe Factions:
For these we have a look that is primarily linen. There are leather and bone elements in the interface, as well as extended golden handles topped with horse heads.
Karthadastim:
The look is primarily a reddish weathered stone with palms acting in the place of the old 'pillars'. More work needs to be done here, including removing the greek key pattern in the messages.
Barbarian:
There is a primary wood look for the GUI and a parchment look for the windows/messages. A celtic pattern takes the place of the greek key in the latter. The wood panels are topped with stone and overgrown in places with ivy and lichen. This is still very much a work in progress (currently trying to replace the gold circles with torques).
Also work is going on on the "Eastern Greek" factions' GUI, but it is not ready to be shown yet, as is work on the Pontos/Ptolemaioi combination (which is understandably difficult to visualize).
So, the purpose of showing these is mainly to try and get help to actually realize them. If we unpack certain files, all of these are useable in game. But we don't want to do that. Maybe some of you can help us figure out how to solve the problem first. Hope you enjoy taking a peek at them. Don't be too harsh! (they're still a WIP) :laughing:
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