Has any one anyone else noticed how few cities are on rivers? Look at Europe the real world: rivers were extremely important for trade and many cities increased inside initially due to the source of clean water, a place to dump refuse and boats to trade.
Major rivers (e.g. the Danube) could allow river trade in settlements in central europe.
One aspect of Total War that I was recently thinking of at work was relatively simple population dynamics.
What I mean by that rather poncy sounding title is merely the fact that one area on the map can be bursting with a nearly rioting populace with major roads to other cities - yet no one gets off their arses and "votes with their" feet.
A method that there was some flow of a populace inside of the empire would be a feature that I think would be appreciated.
As above, this would help alleviate cities that are massively overcrowded as well as allow nearly empty cities to be stocked up quickly.
This could be an option in the city tab to allow free movement, to ristrict entry or restrict leaving.
The third thing I was thinking about is how regardless of the population there is only one city. I was wondering about the possibility of smaller satellite settlements that appear as the population in the territory increases. Certainly for barbarians their settlements are unlikely to be able to cope with the same density as the Romans.
At the simplest I would argue that this would make the map less empty and would provide for an increased variability in battle maps.
To ease playability, the details of the settlements are based on the main settlement as opposed to being directly player controlled
Destroying the settlements could have obviously smaller effects on the empire than taking the main city - a loss of population, money or happiness - destruction can be ignored, but would be irritating long term.
Any agree / disagree / point out it's been talked to death several times previously?
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