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  1. #1

    Default Re: Population thoughts for the future.

    that’s a brilliant idea satellites settlements
    if your at war with people there’d be less little settlements in the border provinces
    Last edited by boastj; 01-19-2006 at 22:07.

  2. #2

    Default Re: Population thoughts for the future.

    How it works. in my head anyway . Is that as population was less static then, even though there may well be small villages/hamlets around in the province as the enemy advances they would grab thier 3 pigs and head for the nearest population center with walls and soldiers. Put yourselves in thier shoes if you were told 10,000 heavily armed men were heading towards your town would you hang about?

  3. #3
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: Population thoughts for the future.

    Although a percentage would head towards the main city, I would have thought that a larger percentage would head away from the centre of danger, as the target is at least assumed to be clear. Bandits in the region would be more likely to cause the population to head towards the centre.

    One could also argue it would depend on the view of the empire that was sending the troops: Hunnic armies would have a greater effect than the ERE on the WRE for example.

    Although details may be increasing the clutter, one could have traits effect this, or even the intent of the player to choose how the army will behave.

    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
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  4. #4

    Post Re: Population thoughts for the future.

    Excellent ideas rory.

    I've seen many of these ideas used in other strategy games, EG Call To Power series, Sim City etc, and they worked very well.

    With regards to building settlements upon rivers, Call To Power allowed this to happen:



    Surely a settlement (on the battlefield) can built around a river, with its buildings located on both banks as you see in all major cities?

    Another feature Call To Power did exceptionally well with was the diplomacy. It used theatre masks to represent a nation's emotions to its known rivals. Emotions were directly related to all of your actions, be it from waging continual war with the world, breaking alliances (IE backstabbing), the wonders your civilization had constructed and so on. It worked so well, I wish something similar to this could be used in the TW series. Here's some screens:











    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

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