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Thread: Gameplay Discussion: Campaign Map

  1. #31

    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Andreas
    @ Andor: The line will be male, because of code restrictions. Tar Valon will be the only country with female heritage.
    If you can't make the line female for Andor because of code restrictions, how can you do it for Tar Valon?

    Sounds odd to me...

  2. #32
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    They probably won't get maried, and will live usual AS lifes of about 200-300 years.

  3. #33
    Emperor of Seanchan Member DragonR.'s Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Well you can either have male or female members, not both.
    I suppose it's done by editing the possible names of Tar Valons family members and replacing them with female names. And then you replace every picture of a family member with a womans picture.
    Otherwise you would get a bald guy named Elayne Victor, or Nynaeve the Mad, or Siuan the Infantryman, or something like that...

    Twice dawns the day when his blood is shed.
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  4. #34
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Werthead
    Pretty cool. Although I thought the big cities of Murandy where Lugard, Inishlin and Midea, not 'Mindia'? Midea is mentioned several times as being in competition with Lugard, so that would suggest it was the second-biggest city in the country.

    Otherwise, pretty cool. What is the deal with the map at the moment though? Is that the map as it will appear in the game or is the plan still to 'blow it up' (zoom in) more? And how do you edit the map? Is there a map editor on the RTW CD or something (had a look around but couldn't see anything).
    The plan is to blow it up(it is done right now, actually), and you edit it with a photo editor, like Photoshop. Pretty hard work, a lot of pictures to edit.

    And that is just a spelling mistake, easy to fix.

    @ Heritage: It's a matter of cultural restrictions. All factions in one culture shares the same info pics, diplomatic responses, city look and so on and we did want Tar Valon to have unique diplomatic responses, city looks and so on and had to give them there own culture. We could not do this with Andor, since there wasn't enough cultures for that. And we cannot grant AS longer life....
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  5. #35
    Member Member Lord Sivart's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Andreas
    The plan is to blow it up(it is done right now, actually), and you edit it with a photo editor, like Photoshop. Pretty hard work, a lot of pictures to edit.

    And that is just a spelling mistake, easy to fix.

    @ Heritage: It's a matter of cultural restrictions. All factions in one culture shares the same info pics, diplomatic responses, city look and so on and we did want Tar Valon to have unique diplomatic responses, city looks and so on and had to give them there own culture. We could not do this with Andor, since there wasn't enough cultures for that. And we cannot grant AS longer life....
    So Aes Sedai are going to age normally + Marry and have kids?
    "Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup."-unknown

  6. #36
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Lord Sivart
    So Aes Sedai are going to age normally + Marry and have kids?
    yes
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  7. #37
    Child of the Light Member GreyHuntr's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    And if one dies of old age, you can just assume she was poisoned or something. After all, these are turbulent times, and I don't think they are planning on having the game run for over 200 years.
    "The Children have authority where there is Light. Where the Light is not, we bring it!"

  8. #38
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Yes but still.
    60 years old AS is by A mesures still a werry green AS.

  9. #39

    Default Re: Gameplay Discussion: Campaign Map

    Is there some cheat code to make sure your generals don't die of old age?
    Or you could always say that it was the day they were elected to the hall of the tower instead of them turning 16. And then say that there children are there elected successors... or something like that.
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
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  10. #40
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    even that won't work. But we'r contzent with what we have.

  11. #41
    Emperor of Seanchan Member DragonR.'s Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    There is a certain mod for RTW called Client Kingdoms witch I think could be added to the WoT:TW.

    For an example, when you conquer Sparta from greece, if you keep them happy and keep an governor in it, you may get an offer to recruit a small greek army.

    It would be great if you added it to your mod, so Seanchan would be able to have altaran levies, and when PotD conquer Illian they would have Illianer troops...

    Download it, if you want, to see how it works...

    Twice dawns the day when his blood is shed.
    Once for mourning, once for birth.
    Red on black, the Dragon's blood stains the rock of Shayol Ghul.
    In the Pit of Doom shall his blood free men from the shadow.

  12. #42
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by DragonR.
    There is a certain mod for RTW called Client Kingdoms witch I think could be added to the WoT:TW.

    For an example, when you conquer Sparta from greece, if you keep them happy and keep an governor in it, you may get an offer to recruit a small greek army.

    It would be great if you added it to your mod, so Seanchan would be able to have altaran levies, and when PotD conquer Illian they would have Illianer troops...

    Download it, if you want, to see how it works...
    We have planned a system like that from the begining, so you will see our version of it in the mod.
    Supporter and retired teammember of the Wheel of Time mod.

  13. #43
    Emperor of Seanchan Member DragonR.'s Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Great, can't wait.

    Twice dawns the day when his blood is shed.
    Once for mourning, once for birth.
    Red on black, the Dragon's blood stains the rock of Shayol Ghul.
    In the Pit of Doom shall his blood free men from the shadow.

  14. #44

    Default Re: Gameplay Discussion: Campaign Map

    SO the campaign map is almost finished right??

  15. #45

    Default Re: Gameplay Discussion: Campaign Map

    Yay guys I can't wait!

  16. #46
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    No it's not yet finished as I know.

  17. #47
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by 4th Dimension
    No it's not yet finished as I know.
    That is right, we only have the basic features done. We work with it tohugh.
    Supporter and retired teammember of the Wheel of Time mod.

  18. #48
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Just picked up this question form a topic further down:
    Quote Originally Posted by Lynx321
    Hey lads. Will the blight be split into several provinces?

    And if these provinces are occupied by borderlanders or something will the blight make the province ultra unproductive or something for a few years until the blight has retreated? Thats how I think would be cool.

    I think this would be pretty true to the books and also seems to make sense, although a problem could be that no one lives in the blight and if they were occupied only garrisons of soldiers would be there for a long enough time so that the blight had retreated so much people could actualy live there.

    Thats my ideas what do you think?
    Yes, the blight will be several provinces, as it is the number will be four.

    And yes again, as for human countries this troops will be very unproductive, and hard to hold. ATM, we have not planned to make the blight draw back, and that would mean that for balance it would have to expand as well, and that would have been very hard to do, if possible.
    Supporter and retired teammember of the Wheel of Time mod.

  19. #49

    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Andreas
    we have not planned to make the blight draw back, and that would mean that for balance it would have to expand as well, and that would have been very hard to do, if possible.
    Just out of interest, do you think it would be possable, to do this by a similar method as the controled seasons. i.e snow.
    Last edited by Ashton; 02-21-2006 at 20:46.

  20. #50

    Default Re: Gameplay Discussion: Campaign Map

    Thanks for answering me Andreas

    It all sounds good.

  21. #51
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Quote Originally Posted by Ashton
    Just out of interest, do you think it would be possable, to do this by a similar method as the controled seasons. i.e snow.
    No, I do not think it is possible to change the visiual apperance from turn to turn except as with the winter/summer. Not 100% on that, but it seems unlikely.
    Supporter and retired teammember of the Wheel of Time mod.

  22. #52

    Default Re: Gameplay Discussion: Campaign Map

    Thanks Andreas I was just curious, I also came to the conclusion that this would not help any way as the normal>snow shift is on the same land tiles each time, therefore it would not help showing an expansion of the blight.

  23. #53
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Exactly, it is just an image file that controls that.
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  24. #54
    Emperor of Seanchan Member DragonR.'s Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    I was wondering, could you make academies improve trade for PotD, 'cause of the steam wagons that were invented in Cairhien...

    Twice dawns the day when his blood is shed.
    Once for mourning, once for birth.
    Red on black, the Dragon's blood stains the rock of Shayol Ghul.
    In the Pit of Doom shall his blood free men from the shadow.

  25. #55
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    That would be an easy thing to do. I will consider it when I do buildings... Something I do right now.
    Supporter and retired teammember of the Wheel of Time mod.

  26. #56

    Default Re: Gameplay Discussion: Campaign Map

    Will the Stone of Tear be a wonder? I dont know if its possible but it could grant a defensive bonus or something?

    Also would it be possible to make watchtowers garrisonable that would be pretty cool like the border towers in shienar in EOTW and would be fun to play on the battle map.

  27. #57
    Child of the Light Member GreyHuntr's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    You could just put watchtowers next to forts to represent that.

    Some possible wonders could be the Tower of Ghenji, Whitebridge, the Stone of Tear, and those big statue sa'angreal. But if you are using BI, I don't know if you can implement Wonder effects.
    "The Children have authority where there is Light. Where the Light is not, we bring it!"

  28. #58
    Member Member kingwill's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    about something to represent the expansion of the blight, could farms be used since a province with farms looks differnt to a province without. would it be possible to script provinces to aquire a farm building at a certain date?
    Apprehension and terror are weak bonds of affection; once break them, and, where fear ends, hatred will begin.

  29. #59

    Default Re: Gameplay Discussion: Campaign Map

    How large is the campaign map going to be (in regions.tga pixels, please). How many cities? How much water? How dense are the cities going to be in spacing? Will movement points be altered? Any custom tiles?
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  30. #60
    Shae'en M'taal Member Andreas's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    As it now, it will be 355x250. We have more cities then the vanilla game, but not much more. The distances will be greater, then make the game more tactical. The water is probably exactly as much as it must be. Don't think we will alter movmentpoints much, though there will be some talents that will change it. (travellin, skimming, portal stones and so on). And there will be alot of custom stuff on the map, I think.

    As for wonders, we gotta have them give something resonable, not just give them a bonus to make them wonders. In that case, they will just be items without effects.
    Supporter and retired teammember of the Wheel of Time mod.

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