If you can't make the line female for Andor because of code restrictions, how can you do it for Tar Valon?Originally Posted by Andreas
Sounds odd to me...
If you can't make the line female for Andor because of code restrictions, how can you do it for Tar Valon?Originally Posted by Andreas
Sounds odd to me...
Well you can either have male or female members, not both.
I suppose it's done by editing the possible names of Tar Valons family members and replacing them with female names. And then you replace every picture of a family member with a womans picture.
Otherwise you would get a bald guy named Elayne Victor, or Nynaeve the Mad, or Siuan the Infantryman, or something like that...
The plan is to blow it up(it is done right now, actually), and you edit it with a photo editor, like Photoshop. Pretty hard work, a lot of pictures to edit.Originally Posted by Werthead
And that is just a spelling mistake, easy to fix.
@ Heritage: It's a matter of cultural restrictions. All factions in one culture shares the same info pics, diplomatic responses, city look and so on and we did want Tar Valon to have unique diplomatic responses, city looks and so on and had to give them there own culture. We could not do this with Andor, since there wasn't enough cultures for that. And we cannot grant AS longer life....
Supporter and retired teammember of the Wheel of Time mod.
So Aes Sedai are going to age normally + Marry and have kids?Originally Posted by Andreas
"Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup."-unknown
yesOriginally Posted by Lord Sivart
Supporter and retired teammember of the Wheel of Time mod.
And if one dies of old age, you can just assume she was poisoned or something. After all, these are turbulent times, and I don't think they are planning on having the game run for over 200 years.
"The Children have authority where there is Light. Where the Light is not, we bring it!"
Is there some cheat code to make sure your generals don't die of old age?
Or you could always say that it was the day they were elected to the hall of the tower instead of them turning 16. And then say that there children are there elected successors... or something like that.
When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
-Stephen Crane
There is a certain mod for RTW called Client Kingdoms witch I think could be added to the WoT:TW.
For an example, when you conquer Sparta from greece, if you keep them happy and keep an governor in it, you may get an offer to recruit a small greek army.
It would be great if you added it to your mod, so Seanchan would be able to have altaran levies, and when PotD conquer Illian they would have Illianer troops...
Download it, if you want, to see how it works...
We have planned a system like that from the begining, so you will see our version of it in the mod.Originally Posted by DragonR.
Supporter and retired teammember of the Wheel of Time mod.
SO the campaign map is almost finished right??
Yay guys I can't wait!
That is right, we only have the basic features done. We work with it tohugh.Originally Posted by 4th Dimension
Supporter and retired teammember of the Wheel of Time mod.
Just picked up this question form a topic further down:
Yes, the blight will be several provinces, as it is the number will be four.Originally Posted by Lynx321
And yes again, as for human countries this troops will be very unproductive, and hard to hold. ATM, we have not planned to make the blight draw back, and that would mean that for balance it would have to expand as well, and that would have been very hard to do, if possible.
Supporter and retired teammember of the Wheel of Time mod.
Just out of interest, do you think it would be possable, to do this by a similar method as the controled seasons. i.e snow.Originally Posted by Andreas
Last edited by Ashton; 02-21-2006 at 20:46.
Thanks for answering me Andreas
It all sounds good.
No, I do not think it is possible to change the visiual apperance from turn to turn except as with the winter/summer. Not 100% on that, but it seems unlikely.Originally Posted by Ashton
Supporter and retired teammember of the Wheel of Time mod.
Thanks Andreas I was just curious, I also came to the conclusion that this would not help any way as the normal>snow shift is on the same land tiles each time, therefore it would not help showing an expansion of the blight.
Exactly, it is just an image file that controls that.
Supporter and retired teammember of the Wheel of Time mod.
I was wondering, could you make academies improve trade for PotD, 'cause of the steam wagons that were invented in Cairhien...
That would be an easy thing to do. I will consider it when I do buildings... Something I do right now.
Supporter and retired teammember of the Wheel of Time mod.
Will the Stone of Tear be a wonder? I dont know if its possible but it could grant a defensive bonus or something?
Also would it be possible to make watchtowers garrisonable that would be pretty cool like the border towers in shienar in EOTW and would be fun to play on the battle map.
You could just put watchtowers next to forts to represent that.
Some possible wonders could be the Tower of Ghenji, Whitebridge, the Stone of Tear, and those big statue sa'angreal. But if you are using BI, I don't know if you can implement Wonder effects.
"The Children have authority where there is Light. Where the Light is not, we bring it!"
about something to represent the expansion of the blight, could farms be used since a province with farms looks differnt to a province without. would it be possible to script provinces to aquire a farm building at a certain date?
Apprehension and terror are weak bonds of affection; once break them, and, where fear ends, hatred will begin.
How large is the campaign map going to be (in regions.tga pixels, please). How many cities? How much water? How dense are the cities going to be in spacing? Will movement points be altered? Any custom tiles?
As it now, it will be 355x250. We have more cities then the vanilla game, but not much more. The distances will be greater, then make the game more tactical. The water is probably exactly as much as it must be. Don't think we will alter movmentpoints much, though there will be some talents that will change it. (travellin, skimming, portal stones and so on). And there will be alot of custom stuff on the map, I think.
As for wonders, we gotta have them give something resonable, not just give them a bonus to make them wonders. In that case, they will just be items without effects.
Supporter and retired teammember of the Wheel of Time mod.
Bookmarks