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Thread: Gameplay Discussion: Campaign Map

  1. #61
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    about something to represent the expansion of the blight, could farms be used since a province with farms looks differnt to a province without. would it be possible to script provinces to aquire a farm building at a certain date?
    The problem there is that there's only one texture for farms. So you can't have a special 'blight' farm, you'd have to change the texture for all farming...

  2. #62
    Member Member Rand al'Thor's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Why would u need to use farm textures for the blight? Just use the desert textures. The expansion of the blight would cause the areas around it to become more barren and desolate, there'd be no farms left.
    Carai an Caldazar!

  3. #63
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    We were thinking about the possiblility of having a special 'farm' building for the shadow called 'blight' which would expand the blight. When a farm is built, you'll notice that the farm texture is overlayed over that province in the campaign map.

    However, there is only one texture for farms, so editing that texture would make all farms cause blight.

  4. #64
    Member Member Rand al'Thor's Avatar
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    Default Re: Gameplay Discussion: Campaign Map

    Yeah, i think u should use desert textures and can u script it to expand every so many years but not too often? So can i join the team?
    Carai an Caldazar!

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